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<blockquote data-quote="mlund" data-source="post: 4441820" data-attributes="member: 50304"><p>I almost think Insight would be more appropriate, since loss of hit points does not directly translate into physical injuries in all cases. "Bloodied," is typically a physical cue but that's about it. A character has been driven to his knees by repeated blows to his shield and sword by a bugbear's great axe isn't showing huge injuries but he's still 1 hit away from having his head split open like a ripe melon. </p><p></p><p>Knowing whether a character is capable of still defending himself in a fight is what is really at issue with hit points. That's the kind of thing you expect a boxing referee to discern even if he has no medical or even first aide training.</p><p></p><p>Calling for aide is definitely something players should get into the habit of having their PCs do in character.</p><p></p><p>In the same respect, characters with combat experience should have good judgment as to whether a comrade in arms is overwhelmed, out matched, or overtaxed in combat. Cues like: "That last attack came too close to something vital. It looks like Liddia's luck has just about run out," or "Tordek's movements have grown sluggish. It seems like it is all he can do to interpose his shield between himself and the ogre's killing blow."</p><p></p><p>If you need to make a detailed judgment, I'd let you take a minor action to spot actively on your turn. You'll make a skill role and I'll let you know which of your allies seems closest to death's door.</p><p></p><p>Just using basic descriptive language can get your player's the information they want without breaking into pure HPs.</p><p></p><p>"Jozan is in fine fighting form," - 100%-76% HPs</p><p>"Mailee's starting to look a little worse for wear," - 75%-51%</p><p>"Tordek's been bloodied in the melee," - 50%-26%</p><p>"Liddia is struggling as the tide of battle tries to pull her under," - 25%-1%</p><p>"Redgar has been felled, but he still draws breath," - Down</p><p></p><p>I like to narrate deteriorating conditions on the "save vs. death," chart as well - coughing up blood, choking, convulsing, losing perilous amounts of blood, etc.</p><p></p><p>What should the audience be seeing to convey the scene to them if you were writing a dramatic screen-play? That's my guideline when dealing with the players.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 4441820, member: 50304"] I almost think Insight would be more appropriate, since loss of hit points does not directly translate into physical injuries in all cases. "Bloodied," is typically a physical cue but that's about it. A character has been driven to his knees by repeated blows to his shield and sword by a bugbear's great axe isn't showing huge injuries but he's still 1 hit away from having his head split open like a ripe melon. Knowing whether a character is capable of still defending himself in a fight is what is really at issue with hit points. That's the kind of thing you expect a boxing referee to discern even if he has no medical or even first aide training. Calling for aide is definitely something players should get into the habit of having their PCs do in character. In the same respect, characters with combat experience should have good judgment as to whether a comrade in arms is overwhelmed, out matched, or overtaxed in combat. Cues like: "That last attack came too close to something vital. It looks like Liddia's luck has just about run out," or "Tordek's movements have grown sluggish. It seems like it is all he can do to interpose his shield between himself and the ogre's killing blow." If you need to make a detailed judgment, I'd let you take a minor action to spot actively on your turn. You'll make a skill role and I'll let you know which of your allies seems closest to death's door. Just using basic descriptive language can get your player's the information they want without breaking into pure HPs. "Jozan is in fine fighting form," - 100%-76% HPs "Mailee's starting to look a little worse for wear," - 75%-51% "Tordek's been bloodied in the melee," - 50%-26% "Liddia is struggling as the tide of battle tries to pull her under," - 25%-1% "Redgar has been felled, but he still draws breath," - Down I like to narrate deteriorating conditions on the "save vs. death," chart as well - coughing up blood, choking, convulsing, losing perilous amounts of blood, etc. What should the audience be seeing to convey the scene to them if you were writing a dramatic screen-play? That's my guideline when dealing with the players. - Marty Lund [/QUOTE]
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