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<blockquote data-quote="conanb" data-source="post: 4442230" data-attributes="member: 17930"><p>When I DM I don't give players a definite amount of damage done but we have phrases that we use consistently that allow players know sort of where an enemy is. That way looking at two enemies side by side they can tell to attack enemy A rather than B because he's hurt more. We were using this in 3.5 anyway and it works just as well in 4E.</p><p></p><p>Lightly Wounded ~ Enemy is in their 1st 1/4 hit points.</p><p>Moderaterly Wounded ~ Enemy is in their 2nd 1/4 hit points.</p><p>Bloodied (Previously Seriously Wounded) ~ Enemy is in their 3rd 1/4 hit points</p><p>Heavily Injured, Still Bloodied ~ Enemy is in their last 1/4 hit points</p><p>Reeling ~ Enemy is one stroke from death, usually less than 10 hit points. </p><p></p><p>We still use these and players can get a quick survey of those they have line of sight on to see who's most injured and who's unscathed. It also lets them know who's really tough. If 4 attacks on enemy have only caused it to be lightly wounded, then they know the thing has a ton of hit points, while one hit on another moves it to heavily injured they know another hit will probably finish it off. No direct numbers, but they get a quick feel for how strong a monster is still.</p><p></p><p>Just my suggestion of what we do that I find works well at the table.</p></blockquote><p></p>
[QUOTE="conanb, post: 4442230, member: 17930"] When I DM I don't give players a definite amount of damage done but we have phrases that we use consistently that allow players know sort of where an enemy is. That way looking at two enemies side by side they can tell to attack enemy A rather than B because he's hurt more. We were using this in 3.5 anyway and it works just as well in 4E. Lightly Wounded ~ Enemy is in their 1st 1/4 hit points. Moderaterly Wounded ~ Enemy is in their 2nd 1/4 hit points. Bloodied (Previously Seriously Wounded) ~ Enemy is in their 3rd 1/4 hit points Heavily Injured, Still Bloodied ~ Enemy is in their last 1/4 hit points Reeling ~ Enemy is one stroke from death, usually less than 10 hit points. We still use these and players can get a quick survey of those they have line of sight on to see who's most injured and who's unscathed. It also lets them know who's really tough. If 4 attacks on enemy have only caused it to be lightly wounded, then they know the thing has a ton of hit points, while one hit on another moves it to heavily injured they know another hit will probably finish it off. No direct numbers, but they get a quick feel for how strong a monster is still. Just my suggestion of what we do that I find works well at the table. [/QUOTE]
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