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<blockquote data-quote="Krensus" data-source="post: 4442766" data-attributes="member: 59340"><p>Moreover, how does a character themself know that they are running out of skill, luck or resolve? I can see that they would know when they are demoralized, but an abstract quality like luck? </p><p></p><p>They know exactly how much "luck" they have remaining because the game calls for it. I tell my players exactly how much "skill" that ogre swinging the club took off of their total in a numeric value because it makes the game flow smoother. Players who don't know how resolute they can remain tend to feel their deaths are beyond their control.</p><p></p><p>Now if I can arbitrarily allow one person to know that they are getting close to surrender, I have no problem arbitrarily allowing another person who's chosen the responsibility of keeping the party in fighting condition to know it as well.</p></blockquote><p></p>
[QUOTE="Krensus, post: 4442766, member: 59340"] Moreover, how does a character themself know that they are running out of skill, luck or resolve? I can see that they would know when they are demoralized, but an abstract quality like luck? They know exactly how much "luck" they have remaining because the game calls for it. I tell my players exactly how much "skill" that ogre swinging the club took off of their total in a numeric value because it makes the game flow smoother. Players who don't know how resolute they can remain tend to feel their deaths are beyond their control. Now if I can arbitrarily allow one person to know that they are getting close to surrender, I have no problem arbitrarily allowing another person who's chosen the responsibility of keeping the party in fighting condition to know it as well. [/QUOTE]
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