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NOT AN EDITION WARS THREAD: 1E'ing 3E
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<blockquote data-quote="thedungeondelver" data-source="post: 3282749" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Let's see...toss the lockstep XP progression chart, reintroduce class-specific charts.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I'd go back to more specific saves, but I'd keep them stat-based like they are in 3e.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Some people have a problem with using negative numbers. I don't, but some people do. So armor classes would stay the way they are.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I'd reintroduce weapon-v-armor type penalties or bonuses. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I'd more severely restrict classes -v- alignments. No lawful good thieves, thanks.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I'd introduce a multi-classing system more akin to 1e than what is currently in use.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I would <em>not</em> reintroduce dual-classing. That would be a "kind of" multi-classing.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"><strong>Sense motive</strong> would be removed. Nobody gets <strong>sense motive</strong>. Nobody.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Of course the whole CR/EL system is gone in my version. Kaput! Bye-bye!</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Level drain works like it does in 1e now. No more "slowly goes away". Either you have the money to get <strong>restoration</strong> cast, or you fight your way back up to the old level. Period.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">"Masterwork" shmasterwork. That's gone. </span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Paying XP to get magic items created - gone. Back to casting <strong>enchant an item</strong> and <strong>permanency</strong> to get items enchanted. Monetary and time cost as per <strong>AD&D</strong>.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I'd really, <em>really</em> pare skills down. Probably go with a "skill bundle" type system.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Fewer feats, and then very restricted by class.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">That's all just off the top of my head.</span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 3282749, member: 34865"] [font=century gothic] Let's see...toss the lockstep XP progression chart, reintroduce class-specific charts. I'd go back to more specific saves, but I'd keep them stat-based like they are in 3e. Some people have a problem with using negative numbers. I don't, but some people do. So armor classes would stay the way they are. I'd reintroduce weapon-v-armor type penalties or bonuses. :P I'd more severely restrict classes -v- alignments. No lawful good thieves, thanks. I'd introduce a multi-classing system more akin to 1e than what is currently in use. I would [i]not[/i] reintroduce dual-classing. That would be a "kind of" multi-classing. [b]Sense motive[/b] would be removed. Nobody gets [b]sense motive[/b]. Nobody. Of course the whole CR/EL system is gone in my version. Kaput! Bye-bye! Level drain works like it does in 1e now. No more "slowly goes away". Either you have the money to get [b]restoration[/b] cast, or you fight your way back up to the old level. Period. "Masterwork" shmasterwork. That's gone. Paying XP to get magic items created - gone. Back to casting [b]enchant an item[/b] and [b]permanency[/b] to get items enchanted. Monetary and time cost as per [b]AD&D[/b]. I'd really, [i]really[/i] pare skills down. Probably go with a "skill bundle" type system. Fewer feats, and then very restricted by class. That's all just off the top of my head. [/font] [/QUOTE]
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