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NOT AN EDITION WARS THREAD: 1E'ing 3E
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<blockquote data-quote="tx7321" data-source="post: 3283812" data-attributes="member: 43146"><p>Henry is correct: "That's my feeling, as well. It uses the Basic language of d20, but it restructures classes, DCs, and assumptions about character power to aesthetics that are much closer to AD&D 1st edition. OSRIC is great for bringing AD&D1 itself back to life from OOP death, but C&C is a good bridge between 3E and 1E that already exists"</p><p></p><p>That said, if your group is used to 3E, its very likely your C&C game will feel similar to 3E, just less complex (because C&C was intentionally designed to be adaptable in that way so it can feel like 1E or 3E (using the SIEG engine) unless you import 1E concepts your not going to get them (see P&Ps post)). The best way to understand what the unique feel of 1E is, is to buy the 1E books, read them (interpreting them for yourself) and play it. There is no substitute. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p> </p><p>As for changing 3E to feel like 1E, IMHO thats impossible. Feats and skills are too ingrained into the system (you can't remove feats from a fighter for instance). 3E is all about customization in meaningful numbers, 1E is about archetypes, customization exists in personality ("my fighter is a LE coward and shoots arrows from the back, my fighter is a LG hero and stays in the front with his bastard sword etc." you don't have any skills or feats to help with this identity) Also, you'd need to loose the D20 system and go back to hit tables (where the DM keeps up with who hits and who doesn't). Believe it or not, those tables are a big part of what 1E is about (where the players don't worry about calculating anything, and your never sure what exactly you need to hit).</p></blockquote><p></p>
[QUOTE="tx7321, post: 3283812, member: 43146"] Henry is correct: "That's my feeling, as well. It uses the Basic language of d20, but it restructures classes, DCs, and assumptions about character power to aesthetics that are much closer to AD&D 1st edition. OSRIC is great for bringing AD&D1 itself back to life from OOP death, but C&C is a good bridge between 3E and 1E that already exists" That said, if your group is used to 3E, its very likely your C&C game will feel similar to 3E, just less complex (because C&C was intentionally designed to be adaptable in that way so it can feel like 1E or 3E (using the SIEG engine) unless you import 1E concepts your not going to get them (see P&Ps post)). The best way to understand what the unique feel of 1E is, is to buy the 1E books, read them (interpreting them for yourself) and play it. There is no substitute. ;) As for changing 3E to feel like 1E, IMHO thats impossible. Feats and skills are too ingrained into the system (you can't remove feats from a fighter for instance). 3E is all about customization in meaningful numbers, 1E is about archetypes, customization exists in personality ("my fighter is a LE coward and shoots arrows from the back, my fighter is a LG hero and stays in the front with his bastard sword etc." you don't have any skills or feats to help with this identity) Also, you'd need to loose the D20 system and go back to hit tables (where the DM keeps up with who hits and who doesn't). Believe it or not, those tables are a big part of what 1E is about (where the players don't worry about calculating anything, and your never sure what exactly you need to hit). [/QUOTE]
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