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NOT AN EDITION WARS THREAD: 1E'ing 3E
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<blockquote data-quote="howandwhy99" data-source="post: 3284120" data-attributes="member: 3192"><p> <ul> <li data-xf-list-type="ul">Remove ability modifiers</li> <li data-xf-list-type="ul">Remove feats</li> <li data-xf-list-type="ul">Remove skills</li> <li data-xf-list-type="ul">Stop advancement at level 10.</li> <li data-xf-list-type="ul">Call multiclassing dual classing and only allow it for humans</li> <li data-xf-list-type="ul">Allow demihumans to take partial gestalt classes and call it multiclassing</li> <li data-xf-list-type="ul">Remove 0-level spells</li> <li data-xf-list-type="ul">Consolidate all spells in to levels 1-5 with Wish as the most powerful 5th level spell</li> <li data-xf-list-type="ul">Remove costs from magic items</li> <li data-xf-list-type="ul">Completely reconfigure monster stats by removing ability modifiers to all stats, halving all HD for creatures over 4HD, halving AC & ability scores & DCs for the portion over 10</li> <li data-xf-list-type="ul">Change saving throws into an unchanging invisible list so the player doesn't know which one he is rolling</li> <li data-xf-list-type="ul">Remove Special Attacks in the combat section and a number of other specific combat actions</li> <li data-xf-list-type="ul">Make the descriptions of classes (the portion before "Game Rule Information") as or more important as the game rule information</li> <li data-xf-list-type="ul">Place Special Substances in the DMG</li> <li data-xf-list-type="ul">Put in all the original MM monster histories and culture</li> <li data-xf-list-type="ul">Include mass wargaming rules, rules for running organizations / fiefs. </li> <li data-xf-list-type="ul">Include combat rules for warmachines</li> <li data-xf-list-type="ul">Include quality chase rules for all means and modes of travel</li> <li data-xf-list-type="ul">Fix traps to work without skills but by observation, trial and error, and critical thinking</li> <li data-xf-list-type="ul">Remove the campaign advice from the DMG and flesh out the wandering monster tables</li> <li data-xf-list-type="ul">Change rules liberally as desired without regard to system balance. Things like race and class abilities, all spell and magic item descriptions, etc.</li> <li data-xf-list-type="ul">Include references to actual world histories for the core world as well as in game sensical descriptions for every portion of the rules (single or several) or remove entirely base world details</li> </ul><p>There are more, but what I listed just seems too much to bother with when other rule systems are available.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3284120, member: 3192"] [list][*]Remove ability modifiers [*]Remove feats [*]Remove skills [*]Stop advancement at level 10. [*]Call multiclassing dual classing and only allow it for humans [*]Allow demihumans to take partial gestalt classes and call it multiclassing [*]Remove 0-level spells [*]Consolidate all spells in to levels 1-5 with Wish as the most powerful 5th level spell [*]Remove costs from magic items [*]Completely reconfigure monster stats by removing ability modifiers to all stats, halving all HD for creatures over 4HD, halving AC & ability scores & DCs for the portion over 10 [*]Change saving throws into an unchanging invisible list so the player doesn't know which one he is rolling [*]Remove Special Attacks in the combat section and a number of other specific combat actions [*]Make the descriptions of classes (the portion before "Game Rule Information") as or more important as the game rule information [*]Place Special Substances in the DMG [*]Put in all the original MM monster histories and culture [*]Include mass wargaming rules, rules for running organizations / fiefs. [*]Include combat rules for warmachines [*]Include quality chase rules for all means and modes of travel [*]Fix traps to work without skills but by observation, trial and error, and critical thinking [*]Remove the campaign advice from the DMG and flesh out the wandering monster tables [*]Change rules liberally as desired without regard to system balance. Things like race and class abilities, all spell and magic item descriptions, etc. [*]Include references to actual world histories for the core world as well as in game sensical descriptions for every portion of the rules (single or several) or remove entirely base world details[/list] There are more, but what I listed just seems too much to bother with when other rule systems are available. [/QUOTE]
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