Aus_Snow
First Post
Yeah, this works just fine. "Careful where you step" indeed.mmadsen said:3E's combat rules actually work fine for old-school action with one simple change: don't give 5' steps immunity from attacks of opportunity.

This might be a viable alternative to the standard skill system. Or sure, the Saga-esque variant you mention.
For something far simpler, perhaps just use ability checks, with circumstance modifiers and such. With it, you could use a basic set of DCs (going from "Easy" to "Nearly Impossible", or whatever). If necessary, certain classes might get a small bonus with certain types of checks, like maybe +1 per four or five levels. Just a thought.
Adjusting HPs shouldn't be too hard. Just be sure to do the same with monsters (i.e., just give them +1 HP per HD past 10th, or whichever level you've also designated as the cut-off point for PCs). Or maybe: +1 / HD [past c.o.p.] if warrior-ish HD, and +1 / 2 HD [past c.o.p.] otherwise, for PCs and monsters. Something like that?
It wouldn't be too hard to set ability mods back to old-school, more or less: 9-12 = +0, 13-15 = +1, 16-17 = +2, 18 = +3. Mirror that the other way, of course.