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<blockquote data-quote="pming" data-source="post: 6793165" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Seeing as the OP hasn't replied here yet, I'll keep this short:</p><p></p><p></p><p></p><p>...because you think it sucks when someone else in the group gives your character a +2 to AC, or an extra attack, or a bonus to your Strength, etc...right? You don't enjoy that? When your friends help you out? Not fun for you? Huh...odd... At any rate, I am quite happy to "give my evenings" to help other players have fun. I enjoy that. I like making my friends happy and adding to the overall enjoyment of the evenings game session. Guess I'm weird like that...liking my friends and wanting to make them happy. *shrug*</p><p></p><p></p><p></p><p></p><p>Er...others have already pointed out the strange non-math you may have used for your fighter. ... ... Anyway... How is it a balanced system? Have you ever played BECMI, or 1e AD&D? (or any OSR style game?). The "balance" isn't level-to-level, class-to-class. It's "month-to-month" and "year-to-year" balance. Playing a Fighter, or a Thief, or a Cleric, or a Magic-User over the course of, say, 5 years in a single, continuous campaign...all those classes "balance" out. The fighter is overall, consistent. The Thief starts slow, ramps up in the middle, and evens out in the end. The Cleric starts strong, but never really gets 'stronger'. The magic-user starts off as weak as a new-born kitten, but ends up becoming a single-man/woman force to be reckoned with. Over the course of an entire campaign, with all manner of adventurs (combat heavy, RP heavy, puzzle/trap heavy, dungeon, wilderness, waterborn, city, other-planar, etc)...they all have shining parts and dull parts. It all balances out in the end.</p><p></p><p>I say this a lot of late... <em>stop thinking in 3.x/PF/4e terms</em>! 5e is <em><strong>not</strong></em> like those. Stop expecting it to be an 'updated version of those rules'. This will go a looooong way towards understanding what the system wants to present.</p><p></p><p></p><p></p><p>Dude...after a dozen play sessions, don't come back here complaining that your Fighter is "boring" and "can only do one thing...attack, attack, attack, attack..." Don't come back and complain that the wizard is 'cooler' then your PC, don't complain that the druid is "tougher than your PC", don't come and complain about how the thief can deal three times the damage you can when he sneak attacks, etc. Right now you see how 'tough' a fighter is compaired to the wizard and everyone else. Later on, the fighter will be lacking in versatility. Your fighter will <em>need</em> to have that wizard, theif and cleric in the group. And, wait for it... <em>that's the balance of the 5e system</em>.</p><p></p><p>Ok. I'm done now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I feel better! Thanks OP! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6793165, member: 45197"] Hiya! Seeing as the OP hasn't replied here yet, I'll keep this short: ...because you think it sucks when someone else in the group gives your character a +2 to AC, or an extra attack, or a bonus to your Strength, etc...right? You don't enjoy that? When your friends help you out? Not fun for you? Huh...odd... At any rate, I am quite happy to "give my evenings" to help other players have fun. I enjoy that. I like making my friends happy and adding to the overall enjoyment of the evenings game session. Guess I'm weird like that...liking my friends and wanting to make them happy. *shrug* Er...others have already pointed out the strange non-math you may have used for your fighter. ... ... Anyway... How is it a balanced system? Have you ever played BECMI, or 1e AD&D? (or any OSR style game?). The "balance" isn't level-to-level, class-to-class. It's "month-to-month" and "year-to-year" balance. Playing a Fighter, or a Thief, or a Cleric, or a Magic-User over the course of, say, 5 years in a single, continuous campaign...all those classes "balance" out. The fighter is overall, consistent. The Thief starts slow, ramps up in the middle, and evens out in the end. The Cleric starts strong, but never really gets 'stronger'. The magic-user starts off as weak as a new-born kitten, but ends up becoming a single-man/woman force to be reckoned with. Over the course of an entire campaign, with all manner of adventurs (combat heavy, RP heavy, puzzle/trap heavy, dungeon, wilderness, waterborn, city, other-planar, etc)...they all have shining parts and dull parts. It all balances out in the end. I say this a lot of late... [I]stop thinking in 3.x/PF/4e terms[/I]! 5e is [I][B]not[/B][/I] like those. Stop expecting it to be an 'updated version of those rules'. This will go a looooong way towards understanding what the system wants to present. Dude...after a dozen play sessions, don't come back here complaining that your Fighter is "boring" and "can only do one thing...attack, attack, attack, attack..." Don't come back and complain that the wizard is 'cooler' then your PC, don't complain that the druid is "tougher than your PC", don't come and complain about how the thief can deal three times the damage you can when he sneak attacks, etc. Right now you see how 'tough' a fighter is compaired to the wizard and everyone else. Later on, the fighter will be lacking in versatility. Your fighter will [I]need[/I] to have that wizard, theif and cleric in the group. And, wait for it... [I]that's the balance of the 5e system[/I]. Ok. I'm done now. :) I feel better! Thanks OP! :D ^_^ Paul L. Ming [/QUOTE]
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