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Not DND - Alien RPG with Tomas Härenstam
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<blockquote data-quote="RareBreed" data-source="post: 8813518" data-attributes="member: 6945590"><p>Part of the reason I kind of left the RPG hobby other than as an observer is because people pretty much only wanted to play D&D and MTG. Like most people I started with AD&D, but very quickly graduated to many other RPG's from the 80s and early 90s. Somewhere along the MTG and 3rd edition days and college causing our group to split up, I couldn't find people who didn't want to play unless it used the D&D rule set.</p><p></p><p>The argument I usually hear is that people don't want to learn a new game system because they know all its ins and outs already. Maybe I'm weird, but I used to learn a system almost every two months (granted, we didn't always play the new system often, but we used to rotate our games quite a bit). </p><p></p><p>I guess I am also weird because as a software engineer, I've used something like 15+ programming languages over my career (I learned about one new language every year and a half). Having learned so many languages of differing types, from FP languages like lisps and haskell, systems languages like C++ and rust, dynamic languages like javascript or python, and even a smattering of logic flow and HDL languages, it taught me to think differently and approach problems differently. I believe the same is true with most things in life.</p><p></p><p>If all you have is a hammer, everything becomes a nail. All programming languages are Turing (or for FP languages, Lambda Calculus) complete...in other words they all have equivalent computational power. But trust me, you don't want to write a front end web app in C (and yeah, you can now thanks to web assembly through emscripten). You'll be WAY better off using javascript, typescript or even rust (with web assembly).</p><p></p><p>So with that long diatribe out of the way, I'm glad there is this series that showcases other game systems.</p><p></p><p>To paraphrase a quote from Max Mueller: "To know one game system is to know none".</p></blockquote><p></p>
[QUOTE="RareBreed, post: 8813518, member: 6945590"] Part of the reason I kind of left the RPG hobby other than as an observer is because people pretty much only wanted to play D&D and MTG. Like most people I started with AD&D, but very quickly graduated to many other RPG's from the 80s and early 90s. Somewhere along the MTG and 3rd edition days and college causing our group to split up, I couldn't find people who didn't want to play unless it used the D&D rule set. The argument I usually hear is that people don't want to learn a new game system because they know all its ins and outs already. Maybe I'm weird, but I used to learn a system almost every two months (granted, we didn't always play the new system often, but we used to rotate our games quite a bit). I guess I am also weird because as a software engineer, I've used something like 15+ programming languages over my career (I learned about one new language every year and a half). Having learned so many languages of differing types, from FP languages like lisps and haskell, systems languages like C++ and rust, dynamic languages like javascript or python, and even a smattering of logic flow and HDL languages, it taught me to think differently and approach problems differently. I believe the same is true with most things in life. If all you have is a hammer, everything becomes a nail. All programming languages are Turing (or for FP languages, Lambda Calculus) complete...in other words they all have equivalent computational power. But trust me, you don't want to write a front end web app in C (and yeah, you can now thanks to web assembly through emscripten). You'll be WAY better off using javascript, typescript or even rust (with web assembly). So with that long diatribe out of the way, I'm glad there is this series that showcases other game systems. To paraphrase a quote from Max Mueller: "To know one game system is to know none". [/QUOTE]
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