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Not DND - Alien RPG with Tomas Härenstam
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<blockquote data-quote="MGibster" data-source="post: 8813731" data-attributes="member: 4534"><p>I disagree that it's effortless to adapt a set of rules and feel as though you diminish the efforts of game developers. Back when the OGL for d20 was all the rage, there were many, many adaptations that glutted the shelves of my local game store. There was a lot of garbage on the shelves including the <em>Wheel of Time </em>and the d20 version of <em>Deadlands. </em>But there were also many good game including <em>Spycraft, Mutants and Masterminds, </em>and d20 <em>Call of Cthulhu</em>. If changing the rules was effortless, then all those games should have been equally good. But changing the rules in a way to reflect what you're trying to accomplish takes both skill and effort. </p><p></p><p>So I stand by my El Camino example. The 5th edition rules were designed for a specific style of game play which is radically different from what the developers of <em>Alien </em>were going for. Just like the El Camino was designed to be driven on paved roads. </p><p></p><p></p><p>Yeah, me too. Maybe if I had a ton of money lying around.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8813731, member: 4534"] I disagree that it's effortless to adapt a set of rules and feel as though you diminish the efforts of game developers. Back when the OGL for d20 was all the rage, there were many, many adaptations that glutted the shelves of my local game store. There was a lot of garbage on the shelves including the [I]Wheel of Time [/I]and the d20 version of [I]Deadlands. [/I]But there were also many good game including [I]Spycraft, Mutants and Masterminds, [/I]and d20 [I]Call of Cthulhu[/I]. If changing the rules was effortless, then all those games should have been equally good. But changing the rules in a way to reflect what you're trying to accomplish takes both skill and effort. So I stand by my El Camino example. The 5th edition rules were designed for a specific style of game play which is radically different from what the developers of [I]Alien [/I]were going for. Just like the El Camino was designed to be driven on paved roads. Yeah, me too. Maybe if I had a ton of money lying around. [/QUOTE]
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