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General Tabletop Discussion
*Dungeons & Dragons
Not enjoying the urban adventure I'm running
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<blockquote data-quote="TheDelphian" data-source="post: 7960452" data-attributes="member: 7022317"><p>I have a slightly different approach. </p><p></p><p>Adventurers are treated differently than most folk. First the characters should be gaining a reputation if they are doing anything unusual.</p><p></p><p>Second Adventurers while respected (they have a lot of power compared to most people) they are also feared (they have a lot of power compared to most people) and are thought to be a little crazy (They rush in or get involved in crap others ignore).</p><p></p><p>So a constables reaction is push it up the chain of command because adventurers get involved in stuff that will get us killed. </p><p></p><p>I prefer to play the constables mostly honest (yes! there is corruption but not blatant in most towns) and hard working, they help but consider adventuring stuff beyond them and a sure way to get killed. Doesn't matter if this is true that is how they see it. Imagine what fantasy knights go do questing, average soldier has no interest in going to fight dragons, rescue princesses from devils etc. That is for crazy folk.</p><p></p><p>while a lot of ideas presented here are good they make for a more adversarial role with the constables, authorities. No reason to go that route unless you have too. I have run long urban adventures (they work best when you have only 2-3 players, more fail states to work with) and tend toward the society/ community appreciating the adventurers overall as they Save the day. I also prefer more heroic good guy games, not goody too shoes but real heroes flaws and all.</p><p></p><p>The characters are sort of like firemen. People are glad to see them come when there is a fire, and sort of glad to see them go after cause this means they are safe and in the end they are not the ones who have to rush into the fire.</p></blockquote><p></p>
[QUOTE="TheDelphian, post: 7960452, member: 7022317"] I have a slightly different approach. Adventurers are treated differently than most folk. First the characters should be gaining a reputation if they are doing anything unusual. Second Adventurers while respected (they have a lot of power compared to most people) they are also feared (they have a lot of power compared to most people) and are thought to be a little crazy (They rush in or get involved in crap others ignore). So a constables reaction is push it up the chain of command because adventurers get involved in stuff that will get us killed. I prefer to play the constables mostly honest (yes! there is corruption but not blatant in most towns) and hard working, they help but consider adventuring stuff beyond them and a sure way to get killed. Doesn't matter if this is true that is how they see it. Imagine what fantasy knights go do questing, average soldier has no interest in going to fight dragons, rescue princesses from devils etc. That is for crazy folk. while a lot of ideas presented here are good they make for a more adversarial role with the constables, authorities. No reason to go that route unless you have too. I have run long urban adventures (they work best when you have only 2-3 players, more fail states to work with) and tend toward the society/ community appreciating the adventurers overall as they Save the day. I also prefer more heroic good guy games, not goody too shoes but real heroes flaws and all. The characters are sort of like firemen. People are glad to see them come when there is a fire, and sort of glad to see them go after cause this means they are safe and in the end they are not the ones who have to rush into the fire. [/QUOTE]
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