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General Tabletop Discussion
*Dungeons & Dragons
Not enjoying the urban adventure I'm running
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<blockquote data-quote="THEMNGMNT" data-source="post: 7960755" data-attributes="member: 6809274"><p>I love urban adventures.</p><p></p><p>That said, if the OP isn't enjoying it, there's nothing wrong with that.</p><p></p><p>To add to much of the good advice here, my trick to urban adventures is the Rule of Two. While there are an infinite number of choices available in a city, I always narrow it down to two. </p><p></p><p>Need to upgrade to plate mail? Don't waste your time, and the players, thinking up names and personalities for every blacksmith on Armorer's Row. Instead, after asking around, they identify two places recommended that cater to adventurers and have a suit in stock. One is connected to the background of Character A, the other ties into the background of Character B. The players can choose which shop gets their business. </p><p></p><p>If players wanted help from the city watch, I'd take the same approach. I'd tell the player with the city watch background that there are two officers/magistrates/etc who might be helpful. One is honest but often ineffective. The other is effective but corrupt--he'll help them if they make it worth his while in coin. Let the players take it from there.</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 7960755, member: 6809274"] I love urban adventures. That said, if the OP isn't enjoying it, there's nothing wrong with that. To add to much of the good advice here, my trick to urban adventures is the Rule of Two. While there are an infinite number of choices available in a city, I always narrow it down to two. Need to upgrade to plate mail? Don't waste your time, and the players, thinking up names and personalities for every blacksmith on Armorer's Row. Instead, after asking around, they identify two places recommended that cater to adventurers and have a suit in stock. One is connected to the background of Character A, the other ties into the background of Character B. The players can choose which shop gets their business. If players wanted help from the city watch, I'd take the same approach. I'd tell the player with the city watch background that there are two officers/magistrates/etc who might be helpful. One is honest but often ineffective. The other is effective but corrupt--he'll help them if they make it worth his while in coin. Let the players take it from there. [/QUOTE]
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Not enjoying the urban adventure I'm running
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