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Not Enough Anime in 4e, on to BESM!
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<blockquote data-quote="thastygliax" data-source="post: 5390692" data-attributes="member: 9825"><p>I realize that this thread is a few months old (I haven't been on these boards in a long time), but I hope I can still contribute something of use.</p><p></p><p>A few years back, I ran a mini-campaign (a half-dozen sessions or so) using BESM 2E in a fairly generic fantasy setting of my own creation. It was a success--most of the players want me to do a sequel someday--and was good practice for me at being more improvisational and less over-prepared. </p><p></p><p>More recently, I've been running a solo BESM 3E game for my wife for the past 3 years. The rules-light mechanics and flexibility of character creation have been a very good match so far for this game, which is set in mythological Greece, and involves regular encounters with monsters, gods, and other larger-than-life beings.</p><p></p><p>Right now, I'm about to wrap up a D&D 3.5 campaign, and was planning to run some 4E in Freeport as my next game. (I've previously run Freeport in 3.0 and 3.5, so 3 of my 4 current players know and love the setting.) However, having just finished a big dungeon crawl, my group is thinking that 4E (<em>any</em> 4E) seems a bit too much of the same thing, so I'm now looking at other systems for alternatives. BESM 3E is the biggest contender at the moment--chargen is fairly easy, the rules are simple and not overly-intrusive, and it has a heroic, over-the-top feel. Plus I'm already GMing it, so I'm on my game system-wise (so to speak).</p><p></p><p></p><p>I'll concede that the skill rules are a wee bit <em>too</em> rules-light, even for BESM. That's partly due to the fact that skills were a tacked-on optional rule in previous editions. They're better integrated into the game in 3E, but the GM will have to decide for him/herself what a player can do with a skill and what the Target Numbers will be for those actions. (There are some standard TN's for easy, average, difficult, etc., and opposed rolls are pretty straightforward.) </p><p></p><p>As far as social or influence skills go, the creators of BESM made a design decision to leave most of those sorts of interactions in the realm of role-playing, not mechanics. However, your GM is free to create new skills, if he or she thinks there are gaps that need to be filled. Or just use a Soul roll--that stat covers charisma and expression, among other things.</p><p></p><p></p><p></p><p>Yeah, you're probably better off choosing a few signature powers and not stressing about translating everything over. Alternatively, if your GM is willing, you could take some form of Dynamic Power, which is much more loosely defined. </p><p></p><p>If you need more examples to get you started than what's in the rulebook, here are a few more <a href="http://arcadayn.pbworks.com/w/page/7014682/Magic-Effects-%28BESM-3E%29" target="_blank">sample magical effects</a>.</p><p></p><p>If you're interested, I have a <em>lot</em> more BESM 3E material (characters, items, monsters, campaigns) on the following websites:</p><p><a href="http://besm.wikispaces.com/tag/view/fenoria" target="_blank">http://besm.wikispaces.com/tag/view/fenoria</a></p><p><a href="http://arcadayn.pbworks.com/w/tags/show?tag=besm3" target="_blank">http://arcadayn.pbworks.com/w/tags/show?tag=besm3</a></p><p><a href="http://thastygliaxsvault.wikispaces.com/tag/view/besm3" target="_blank">http://thastygliaxsvault.wikispaces.com/tag/view/besm3</a></p></blockquote><p></p>
[QUOTE="thastygliax, post: 5390692, member: 9825"] I realize that this thread is a few months old (I haven't been on these boards in a long time), but I hope I can still contribute something of use. A few years back, I ran a mini-campaign (a half-dozen sessions or so) using BESM 2E in a fairly generic fantasy setting of my own creation. It was a success--most of the players want me to do a sequel someday--and was good practice for me at being more improvisational and less over-prepared. More recently, I've been running a solo BESM 3E game for my wife for the past 3 years. The rules-light mechanics and flexibility of character creation have been a very good match so far for this game, which is set in mythological Greece, and involves regular encounters with monsters, gods, and other larger-than-life beings. Right now, I'm about to wrap up a D&D 3.5 campaign, and was planning to run some 4E in Freeport as my next game. (I've previously run Freeport in 3.0 and 3.5, so 3 of my 4 current players know and love the setting.) However, having just finished a big dungeon crawl, my group is thinking that 4E ([i]any[/i] 4E) seems a bit too much of the same thing, so I'm now looking at other systems for alternatives. BESM 3E is the biggest contender at the moment--chargen is fairly easy, the rules are simple and not overly-intrusive, and it has a heroic, over-the-top feel. Plus I'm already GMing it, so I'm on my game system-wise (so to speak). I'll concede that the skill rules are a wee bit [i]too[/i] rules-light, even for BESM. That's partly due to the fact that skills were a tacked-on optional rule in previous editions. They're better integrated into the game in 3E, but the GM will have to decide for him/herself what a player can do with a skill and what the Target Numbers will be for those actions. (There are some standard TN's for easy, average, difficult, etc., and opposed rolls are pretty straightforward.) As far as social or influence skills go, the creators of BESM made a design decision to leave most of those sorts of interactions in the realm of role-playing, not mechanics. However, your GM is free to create new skills, if he or she thinks there are gaps that need to be filled. Or just use a Soul roll--that stat covers charisma and expression, among other things. Yeah, you're probably better off choosing a few signature powers and not stressing about translating everything over. Alternatively, if your GM is willing, you could take some form of Dynamic Power, which is much more loosely defined. If you need more examples to get you started than what's in the rulebook, here are a few more [url=http://arcadayn.pbworks.com/w/page/7014682/Magic-Effects-%28BESM-3E%29]sample magical effects[/url]. If you're interested, I have a [i]lot[/i] more BESM 3E material (characters, items, monsters, campaigns) on the following websites: [url]http://besm.wikispaces.com/tag/view/fenoria[/url] [url]http://arcadayn.pbworks.com/w/tags/show?tag=besm3[/url] [url]http://thastygliaxsvault.wikispaces.com/tag/view/besm3[/url] [/QUOTE]
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