Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Not Enough Anime in 4e, on to BESM!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scurvy_Platypus" data-source="post: 5392346" data-attributes="member: 43283"><p>Ummmm..... No. That's not it.</p><p></p><p>Steve Kenson has stated a number of times that he just did the History of Comic Book section for Silver Age Sentinels. Additionally, it's not like a whole bunch of time passed between SAS and M&M. In fact, you can read the Guardians of Order announcement here at ENWorld:</p><p><a href="http://www.enworld.org/forum/rpg-industry-forum/11272-silver-age-sentinels-d20-superhero-rpg-launches-august.html#post165501" target="_blank">http://www.enworld.org/forum/rpg-industry-forum/11272-silver-age-sentinels-d20-superhero-rpg-launches-august.html#post165501</a></p><p></p><p>Scroll down to point B.9:</p><p></p><p>Which then had this:</p><p></p><p></p><p></p><p>I've got me a fair amount of love for BESMd20 (which was a slightly reworked SASd20) and feel it really got short-changed; it's not a flawless system but has some pretty solid bits to it. But the games came out at almost the same time. And when you're talking publishing a book (and hardback ones at that), there's too much of a lead-time required to publish. </p><p></p><p>Further, if the link that you and others suggest was actually present, both GOO and Green Ronin would be in violation of the terms of the OGL, since neither one of them cites the other's work; that's a legal requirement of the license.</p><p></p><p>Given how excited everyone was about the OGL back then, as well as the fact that it's a requirement (and even if GOO did play a bit fast-and-loose, Green Ronin doesn't appear to have done so), neither of them would have had much reason to not include the declaration of the other's OGC.</p><p></p><p>The similarities between SAS and 1st ed M&M? Parallel development seems to be the answer. And not a really unreasonable one either; when you're talking about the evolution of stuff (including game systems), you're usually dealing with a fair number of folks that have been thinking about the problem in a similar fashion and from similar backgrounds/starting points. So their solutions are going to tend to look somewhat similar as well.</p><p></p><p>Steve has been doing supers stuff for a looong time. You can still find stuff he did related to the old Marvel SAGA (card-based supers rpg) which pre-dates d20 by a comfortable margin (1998). </p><p></p><p>Mark MacKinnon on the other hand was really more about the anime than supers. Tri-Stat was busy evolving along, having new bits grafted onto it with each game. Dominion Tank Police doesn't even have a skill system as I recall. Drifting into supers territory was kinda logical given that effects-based systems are a popular enough way of dealing with both types of games, as well as there being (at the time) a strong desire for a d20-based game, to try and hook into the flood of new gamers. Ultimately this actually didn't benefit GoO, since many d20 fans hated BESMd20/SAS, a chunk of GoO's fans hated that they were ignored by GoO trying to cash in on d20 (and they hated d20), as well as the fact that there's always been (and continues to be) a chunk of gamers that hate _anything_ d20 related regardless of who the company is that produces/produced it.</p><p></p><p>On topic....</p><p></p><p>I think 4E _could_ be leveraged for a strong anime-feel game, but it'd take some work. And part of the problem you're likely going to run into is the balance issue; 4E is all about balance and anime-ish stuff... isn't. It doesn't mean you couldn't work with it, but as you pushed more towards one side, you're losing fans of the other.</p><p></p><p>Plus, the inherent premise is fundamentally different. 4E is about a very particular sort of fighting. While the powers etc might seem "over the top" from some people's perspective, at the end of the day 4E is still about dungeon-crawling. Anime stuff might have lots of fighting (depending on the type of anime), but the _goal_ behind the fighting is different.</p><p></p><p>D&D is still about killing things and taking their stuff. Editions play around a bit with this, but that's the heart of the game. 3.x narrowed it down, and 4E zeroes in like a laser on this.</p><p></p><p>Anime... the fights are to entertain and all, but they're in the _service_ of some other goal. Anime starts out first and foremost about story and bends things to fit that.</p><p></p><p>You try bending D&D rules in the service of "story" and you're going to have a fair chunk of unhappy folks.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 5392346, member: 43283"] Ummmm..... No. That's not it. Steve Kenson has stated a number of times that he just did the History of Comic Book section for Silver Age Sentinels. Additionally, it's not like a whole bunch of time passed between SAS and M&M. In fact, you can read the Guardians of Order announcement here at ENWorld: [url]http://www.enworld.org/forum/rpg-industry-forum/11272-silver-age-sentinels-d20-superhero-rpg-launches-august.html#post165501[/url] Scroll down to point B.9: Which then had this: I've got me a fair amount of love for BESMd20 (which was a slightly reworked SASd20) and feel it really got short-changed; it's not a flawless system but has some pretty solid bits to it. But the games came out at almost the same time. And when you're talking publishing a book (and hardback ones at that), there's too much of a lead-time required to publish. Further, if the link that you and others suggest was actually present, both GOO and Green Ronin would be in violation of the terms of the OGL, since neither one of them cites the other's work; that's a legal requirement of the license. Given how excited everyone was about the OGL back then, as well as the fact that it's a requirement (and even if GOO did play a bit fast-and-loose, Green Ronin doesn't appear to have done so), neither of them would have had much reason to not include the declaration of the other's OGC. The similarities between SAS and 1st ed M&M? Parallel development seems to be the answer. And not a really unreasonable one either; when you're talking about the evolution of stuff (including game systems), you're usually dealing with a fair number of folks that have been thinking about the problem in a similar fashion and from similar backgrounds/starting points. So their solutions are going to tend to look somewhat similar as well. Steve has been doing supers stuff for a looong time. You can still find stuff he did related to the old Marvel SAGA (card-based supers rpg) which pre-dates d20 by a comfortable margin (1998). Mark MacKinnon on the other hand was really more about the anime than supers. Tri-Stat was busy evolving along, having new bits grafted onto it with each game. Dominion Tank Police doesn't even have a skill system as I recall. Drifting into supers territory was kinda logical given that effects-based systems are a popular enough way of dealing with both types of games, as well as there being (at the time) a strong desire for a d20-based game, to try and hook into the flood of new gamers. Ultimately this actually didn't benefit GoO, since many d20 fans hated BESMd20/SAS, a chunk of GoO's fans hated that they were ignored by GoO trying to cash in on d20 (and they hated d20), as well as the fact that there's always been (and continues to be) a chunk of gamers that hate _anything_ d20 related regardless of who the company is that produces/produced it. On topic.... I think 4E _could_ be leveraged for a strong anime-feel game, but it'd take some work. And part of the problem you're likely going to run into is the balance issue; 4E is all about balance and anime-ish stuff... isn't. It doesn't mean you couldn't work with it, but as you pushed more towards one side, you're losing fans of the other. Plus, the inherent premise is fundamentally different. 4E is about a very particular sort of fighting. While the powers etc might seem "over the top" from some people's perspective, at the end of the day 4E is still about dungeon-crawling. Anime stuff might have lots of fighting (depending on the type of anime), but the _goal_ behind the fighting is different. D&D is still about killing things and taking their stuff. Editions play around a bit with this, but that's the heart of the game. 3.x narrowed it down, and 4E zeroes in like a laser on this. Anime... the fights are to entertain and all, but they're in the _service_ of some other goal. Anime starts out first and foremost about story and bends things to fit that. You try bending D&D rules in the service of "story" and you're going to have a fair chunk of unhappy folks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Not Enough Anime in 4e, on to BESM!
Top