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Not Enough Anime in 4e, on to BESM!
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<blockquote data-quote="Klode" data-source="post: 5435407" data-attributes="member: 65856"><p><strong>Oddity...</strong></p><p></p><p>Well, concerning the similarities between BESM and <em>Mutants and masterminds 2e</em>, especially with focus on <em>Warriors and warlocks</em> and <em>Mecha and manga</em> supplements, something most have gone awfully wrong. Since I own both games, but bought <em>Mutants and masterminds 2e</em> first, I've stumble across some oddities in the two aforementioned supplements, more specifically: Under the sample Mecha, There's a certain "archetype" Mobile armor trooper, now she's fair enough, but her drawback is not... There's no mention of a "conditioned ownership" drawback in this system what-so-ever, but looky there, in BESM 3rd edition among all the Defects, there it lies -.-' and then we have all the "feature"s powers of the racial templates(which is explained in further detail in the book, longevity is easy to fathom) but when we come to the cursed wander, he also got a certain feature power, once again, feature isn't something explained in these rules, but exist in BESM... so maybe there's certain relations between the two games, but I Digress.</p><p></p><p>On topic note: </p><p>I know what you're going through... Haven't had any experience with the games as of yet though, even though I own them, what can I say, I have a lot of spare time, maybe even too much <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> But it's only because I'm searching for the exact correct system to implement into my master scheme, but haven't quite come across it yet... But that's something I myself will be asking for in another Thread. I digress once again. To tell you the truth, BESM is perfect for Anime-based games, I guess, and while there's alot to chose from, keep it simple, and even keep it smart, everything is convertable, if you and your GM put your wills to it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />!</p></blockquote><p></p>
[QUOTE="Klode, post: 5435407, member: 65856"] [b]Oddity...[/b] Well, concerning the similarities between BESM and [I]Mutants and masterminds 2e[/I], especially with focus on [I]Warriors and warlocks[/I] and [I]Mecha and manga[/I] supplements, something most have gone awfully wrong. Since I own both games, but bought [I]Mutants and masterminds 2e[/I] first, I've stumble across some oddities in the two aforementioned supplements, more specifically: Under the sample Mecha, There's a certain "archetype" Mobile armor trooper, now she's fair enough, but her drawback is not... There's no mention of a "conditioned ownership" drawback in this system what-so-ever, but looky there, in BESM 3rd edition among all the Defects, there it lies -.-' and then we have all the "feature"s powers of the racial templates(which is explained in further detail in the book, longevity is easy to fathom) but when we come to the cursed wander, he also got a certain feature power, once again, feature isn't something explained in these rules, but exist in BESM... so maybe there's certain relations between the two games, but I Digress. On topic note: I know what you're going through... Haven't had any experience with the games as of yet though, even though I own them, what can I say, I have a lot of spare time, maybe even too much :P But it's only because I'm searching for the exact correct system to implement into my master scheme, but haven't quite come across it yet... But that's something I myself will be asking for in another Thread. I digress once again. To tell you the truth, BESM is perfect for Anime-based games, I guess, and while there's alot to chose from, keep it simple, and even keep it smart, everything is convertable, if you and your GM put your wills to it ;)! [/QUOTE]
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