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Not enough selection of at-wills in 4e?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 4810790" data-attributes="member: 3146"><p>It varies by class.</p><p></p><p>Cleric: With PHB heroes and gaze of defiance, laser clerics have enough at-will powers to choose between. Balanced clerics have plenty as well. Strength clerics, however, are stuck with righteous brand and priest's shield. Another good at will choice is needed.</p><p></p><p>Fighter: Between martial power and PH, there are plenty of fighter at-will powers to choose from. It would be nice if they were a little more balanced (Brash strike and dual strike tend to dominate the choices to the degree that Str/Dex or Str/Wis fighters who don't dual wield don't have choices that compete).</p><p></p><p>Paladin: Paladin is the poster boy for needing more at-wills. Chaladins do not have enough powers for a human to be able to select three useful powers. PH Heroes came to the rescue of straladins with challenging strike but it is rather underwhelming. (For that matter, so is valiant strike--basic attack with a small bonus to hit is not sufficient to make a good at-will power).</p><p></p><p>Ranger: Rangers have plenty of at-will powers. The problem is that they have a distinct lack of <em>good</em> at-will powers other than twin strike. Nimble strike and hit and run are standard features on rangers' character sheets but rarely the light of gameplay.</p><p></p><p>Rogue: Rogues have a good selection of at-will powers. Between disheartening, riposte, piercing, and deft strikes and sly flourish, there is reason to have several power combos.</p><p></p><p>Warlock: Warlocks are a special case since only human warlocks have any selection in their at-will powers. With the addition of eldritch strike from PH Heros, there is a good choice for any potential human build and it won't always be the same one.</p><p></p><p>Warlord: Warlords have a decent selection of at-will powers, but could use at least one more. Here's why:</p><p>Int-focused warlords will usually take Commander's strike and wolf-pack tactics. Brash assault requires DM cooperation to be useful and many DMs apparently will not cooperate. They lack the charisma to make rousing assault or furious smash worthwhile and opening shove is counterproductive except in corner case builds that specifically focus on making it good. (Usually with double team, draconic arrogance, and polearm momentum). That leaves only viper's strike as the at-will #3 possibility for human int-lords and it is rather underwhelming.</p><p>Cha-focused warlords have it a bit better dilemma. Wolf pack tactics is good for them, as is rousing assault. Brash assault is DM dependent and commander's strike and furious smash are situationally useful (unfortunately, the situation for furious smash to be useful is "you started with an 18 charisma and wield a weak, low-damage weapon that is less magical than your ally's weapon and your ally has a massive damage single roll attack that deals no damage on a miss and is not reliable" which is less common than its boosters suppose). So the human cha-lord has brash assault, viper's strike, commander's strike, and furious smash to choose from as a third at-will. Odds are good that one of them will be useful.</p><p></p><p>Wizard: Wizards have a very good selection of at-will powers</p><p></p><p>PH 2 classes and swordmage: Swordmage and the PH2 classes all have enough at-will powers that they are not ever stuck with a counterproductive power like careful attack and there are enough worthwhile powers that characters with the same build option may have different at-will power selections.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4810790, member: 3146"] It varies by class. Cleric: With PHB heroes and gaze of defiance, laser clerics have enough at-will powers to choose between. Balanced clerics have plenty as well. Strength clerics, however, are stuck with righteous brand and priest's shield. Another good at will choice is needed. Fighter: Between martial power and PH, there are plenty of fighter at-will powers to choose from. It would be nice if they were a little more balanced (Brash strike and dual strike tend to dominate the choices to the degree that Str/Dex or Str/Wis fighters who don't dual wield don't have choices that compete). Paladin: Paladin is the poster boy for needing more at-wills. Chaladins do not have enough powers for a human to be able to select three useful powers. PH Heroes came to the rescue of straladins with challenging strike but it is rather underwhelming. (For that matter, so is valiant strike--basic attack with a small bonus to hit is not sufficient to make a good at-will power). Ranger: Rangers have plenty of at-will powers. The problem is that they have a distinct lack of [I]good[/I] at-will powers other than twin strike. Nimble strike and hit and run are standard features on rangers' character sheets but rarely the light of gameplay. Rogue: Rogues have a good selection of at-will powers. Between disheartening, riposte, piercing, and deft strikes and sly flourish, there is reason to have several power combos. Warlock: Warlocks are a special case since only human warlocks have any selection in their at-will powers. With the addition of eldritch strike from PH Heros, there is a good choice for any potential human build and it won't always be the same one. Warlord: Warlords have a decent selection of at-will powers, but could use at least one more. Here's why: Int-focused warlords will usually take Commander's strike and wolf-pack tactics. Brash assault requires DM cooperation to be useful and many DMs apparently will not cooperate. They lack the charisma to make rousing assault or furious smash worthwhile and opening shove is counterproductive except in corner case builds that specifically focus on making it good. (Usually with double team, draconic arrogance, and polearm momentum). That leaves only viper's strike as the at-will #3 possibility for human int-lords and it is rather underwhelming. Cha-focused warlords have it a bit better dilemma. Wolf pack tactics is good for them, as is rousing assault. Brash assault is DM dependent and commander's strike and furious smash are situationally useful (unfortunately, the situation for furious smash to be useful is "you started with an 18 charisma and wield a weak, low-damage weapon that is less magical than your ally's weapon and your ally has a massive damage single roll attack that deals no damage on a miss and is not reliable" which is less common than its boosters suppose). So the human cha-lord has brash assault, viper's strike, commander's strike, and furious smash to choose from as a third at-will. Odds are good that one of them will be useful. Wizard: Wizards have a very good selection of at-will powers PH 2 classes and swordmage: Swordmage and the PH2 classes all have enough at-will powers that they are not ever stuck with a counterproductive power like careful attack and there are enough worthwhile powers that characters with the same build option may have different at-will power selections. [/QUOTE]
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