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Not Everyone is Interested in Powergaming [merged]
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<blockquote data-quote="shurai" data-source="post: 3499211"><p>I actually think the hypothesis you've attacked is partially correct, if you consider the finiteness of time people have to devote to the hobby. <em>Past a certain threshold,</em> I'd say it's clear that time spent improving the character's numerical performance can't be concurrently spent on exploring the character's, well, character.</p><p></p><p>I've experienced this personally, at the gaming table: At character creation I start to obsess over this or that choice of feats or magic items, then realize I don't even know the guy's name or where he's from or what color his hair is. I can spend twice as long to both powergame and characterize, but then I start to have less fun per unit time.</p><p></p><p>What is wrong with my personal experience such that it's incorrectly causing me to disprove the fallacy? This isn't rhetoric, I really want to know what I'm doing wrong.</p></blockquote><p></p>
[QUOTE="shurai, post: 3499211"] I actually think the hypothesis you've attacked is partially correct, if you consider the finiteness of time people have to devote to the hobby. [i]Past a certain threshold,[/i] I'd say it's clear that time spent improving the character's numerical performance can't be concurrently spent on exploring the character's, well, character. I've experienced this personally, at the gaming table: At character creation I start to obsess over this or that choice of feats or magic items, then realize I don't even know the guy's name or where he's from or what color his hair is. I can spend twice as long to both powergame and characterize, but then I start to have less fun per unit time. What is wrong with my personal experience such that it's incorrectly causing me to disprove the fallacy? This isn't rhetoric, I really want to know what I'm doing wrong. [/QUOTE]
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