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Not Everyone is Interested in Powergaming [merged]
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3499231" data-attributes="member: 22882"><p>Actually, the OP is not subscribing to the Stormwind Fallacy; he admits to enjoying both powergaming and roleplaying, and to doing both. About the only Stormwind Fallacy element is the implication that mixing the two is not proper powergaming.</p><p></p><p>As for the core-only restriction, that USED to be no restriction at all; Druid 20 with Natural Spell as the 6th level feat and the rest open was pretty much the king of optimization, short of insta-bans like Pun-Pun. It could be tweaked slightly by throwing in a Wis-bonus, physical-penalty race or by adding non-core spells, but those were pure icing on the world-beating cake.</p><p></p><p>It's an interesting restriction, now, though, and from an understandable (financial) perspective.</p><p></p><p>In either case, it has nothing to do with the Stormwind Fallacy.</p><p></p><p>EDIT: Well, I take it back. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>In practical terms, you're correct; you have a finite amount of time to work on a character and must split it between the two activities.</p><p></p><p>However, the Stormwind Fallacy is abstract, not practical. You're not actually disproving it in the abstract, logical sphere. Note that the Stormwind Fallacy says "preclude" rather than "inhibit" - due to time constraints, optimizing might inhibit roleplaying, but it can't preclude it outright.</p><p></p><p>Also, you're equating "coming up with a background" with "roleplaying" - some people prefer to develop their characters' personalities in play rather than beforehand. For these people, optimizing doesn't even inhibit.</p><p></p><p>Finally, most of my characters' backgrounds have grown out of the mechanical choices I made, or developed concurrently with them as both approached the character concept I had in mind. In such cases, optimization actually enhances roleplaying.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3499231, member: 22882"] Actually, the OP is not subscribing to the Stormwind Fallacy; he admits to enjoying both powergaming and roleplaying, and to doing both. About the only Stormwind Fallacy element is the implication that mixing the two is not proper powergaming. As for the core-only restriction, that USED to be no restriction at all; Druid 20 with Natural Spell as the 6th level feat and the rest open was pretty much the king of optimization, short of insta-bans like Pun-Pun. It could be tweaked slightly by throwing in a Wis-bonus, physical-penalty race or by adding non-core spells, but those were pure icing on the world-beating cake. It's an interesting restriction, now, though, and from an understandable (financial) perspective. In either case, it has nothing to do with the Stormwind Fallacy. EDIT: Well, I take it back. ;) In practical terms, you're correct; you have a finite amount of time to work on a character and must split it between the two activities. However, the Stormwind Fallacy is abstract, not practical. You're not actually disproving it in the abstract, logical sphere. Note that the Stormwind Fallacy says "preclude" rather than "inhibit" - due to time constraints, optimizing might inhibit roleplaying, but it can't preclude it outright. Also, you're equating "coming up with a background" with "roleplaying" - some people prefer to develop their characters' personalities in play rather than beforehand. For these people, optimizing doesn't even inhibit. Finally, most of my characters' backgrounds have grown out of the mechanical choices I made, or developed concurrently with them as both approached the character concept I had in mind. In such cases, optimization actually enhances roleplaying. [/QUOTE]
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