Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Not Everyone is Interested in Powergaming [merged]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="moritheil" data-source="post: 3501975" data-attributes="member: 30610"><p>I really think that that would have been clearest if you had just started talking about the issue in the abstract rather than opening with my quotes.</p><p></p><p>That said, your concern is valid. I happen to think that the attitude that people should never optimize their numbers and that doing so is somehow illegitimate is harmful to the hobby. Generally I find that players optimize because they don't want a huge discrepancy between their RP aims and their actual character capabilities, or because they don't want to have to worry about the numbers during actual play. They don't want to play a "gifted healer" who is actually lousy at healing, or a "veteran warrior" who can't take a hit. </p><p></p><p>The more people avoid optimization, the bigger the discrepancy between character concepts and actual abilities - and the more it matters that they roll well at some critical time, and the more it sucks when they roll poorly. The combination of needing to do well and having to worry about things you have no control over does not strike me as particularly fun.</p><p></p><p></p><p></p><p>Actually, it was a perfectly typical example. He just wanted to have fun, and to do that he wanted to go in with better numbers so he wouldn't hold the group back.</p><p></p><p></p><p></p><p>And I said that the DMM build was perhaps a bit too complex.</p><p></p><p>FWIW, I don't agree at all with your idea of "beginning groups" and "disruption" due to powergaming. IME, most of the disruption in DnD groups comes from theatrics, showmanship, and abusive personalities, not people who simply happen to have higher numbers on a sheet than the rest of the group. There are certain characteristics that cause players to grate on other players. Those are the real problem.</p><p></p><p></p><p></p><p>I also said so. But I note that that got lost in the overall rush to condemn powergaming.</p><p></p><p>I don't have a problem with the fact that you made a different thread; in fact I am glad. I was annoyed by the fact that rather than discuss the issue, you put my name up first, and we're in General this time, not Rules. It's a different crowd and there are different assumptions.</p><p></p><p></p><p></p><p>I never said it wasn't good enough; my initial purpose was to respond to some people whose knee-jerk response was that DMM<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> was broken by any standard by pointing out that they often have no reasonable frame of reference.</p></blockquote><p></p>
[QUOTE="moritheil, post: 3501975, member: 30610"] I really think that that would have been clearest if you had just started talking about the issue in the abstract rather than opening with my quotes. That said, your concern is valid. I happen to think that the attitude that people should never optimize their numbers and that doing so is somehow illegitimate is harmful to the hobby. Generally I find that players optimize because they don't want a huge discrepancy between their RP aims and their actual character capabilities, or because they don't want to have to worry about the numbers during actual play. They don't want to play a "gifted healer" who is actually lousy at healing, or a "veteran warrior" who can't take a hit. The more people avoid optimization, the bigger the discrepancy between character concepts and actual abilities - and the more it matters that they roll well at some critical time, and the more it sucks when they roll poorly. The combination of needing to do well and having to worry about things you have no control over does not strike me as particularly fun. Actually, it was a perfectly typical example. He just wanted to have fun, and to do that he wanted to go in with better numbers so he wouldn't hold the group back. And I said that the DMM build was perhaps a bit too complex. FWIW, I don't agree at all with your idea of "beginning groups" and "disruption" due to powergaming. IME, most of the disruption in DnD groups comes from theatrics, showmanship, and abusive personalities, not people who simply happen to have higher numbers on a sheet than the rest of the group. There are certain characteristics that cause players to grate on other players. Those are the real problem. I also said so. But I note that that got lost in the overall rush to condemn powergaming. I don't have a problem with the fact that you made a different thread; in fact I am glad. I was annoyed by the fact that rather than discuss the issue, you put my name up first, and we're in General this time, not Rules. It's a different crowd and there are different assumptions. I never said it wasn't good enough; my initial purpose was to respond to some people whose knee-jerk response was that DMM:P was broken by any standard by pointing out that they often have no reasonable frame of reference. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Not Everyone is Interested in Powergaming [merged]
Top