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<blockquote data-quote="Edena_of_Neith" data-source="post: 2689067" data-attributes="member: 2020"><p>I offer my advice, since you asked: <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> Remember that you and him are not antagonists. You're both just playing in a game together. (It sounds obvious, but I've seen so many DMs who regarded their players as antagonists ... it never ceased to surprise me with each new case.)</p><p></p><p> Create situations where luck won't help, and where party specialization (the other characters are different classes) makes all the difference.</p><p> I can only speak in 2E terms, not being familiar enough with 3E, but here are some examples that come to mind:</p><p></p><p> 1. A wraith threatens the party. If it touches the fighter, he loses a level permanently! Obviously, then, the fighter would want to shoot arrows at the wraith, right? But the wraith is immune to normal weapons, and all the fighter has is normal arrows! </p><p> The cleric comes to the rescue, turning the wraith.</p><p></p><p> 2. A treasure chest sits before the fighter. If he tries to smash it open, he may ruin precious magic inside, and the noise will attract other monsters. If he tries to open the lock himself, any traps on the lock will automatically detonate and affect him, since he has no specialized skill in opening locks, detecting traps, or disarming traps.</p><p> The party thief comes to the rescue, finding and removing the trap, and picking the lock, thus opening the chest.</p><p></p><p> 3. A large group of carrion crawlers is approaching the party. Although they are small and weak creatures, they have many attacks each round, and each attack can paralyze a foe. Thus, each party member is facing upwards of 10 attacks per round, every round, in melee, against this horde of carrion crawlers.</p><p> The party can fire arrows at the carrion crawlers, but there are so many of them and they are advancing so quickly that the party cannot shoot them all in time.</p><p> The party mage comes to the rescue, throwing a Fireball and detonating it over the whole mass of carrion crawlers, killing them all.</p><p></p><p> The game as I remember it was specifically made to be such that no one character had the skills to survive. He or she had to rely on other characters for survival. The specialized talents needed for survival could never be obtained by one character alone (or, at least, adequately obtained.)</p><p></p><p> Now, you will not have players upset because they feel they have no part in the game, unappreciated and unneeded. And luck won't figure into it, for luck doesn't apply in any of the above situations.</p><p></p><p> Edena_of_Neith</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 2689067, member: 2020"] I offer my advice, since you asked: :) Remember that you and him are not antagonists. You're both just playing in a game together. (It sounds obvious, but I've seen so many DMs who regarded their players as antagonists ... it never ceased to surprise me with each new case.) Create situations where luck won't help, and where party specialization (the other characters are different classes) makes all the difference. I can only speak in 2E terms, not being familiar enough with 3E, but here are some examples that come to mind: 1. A wraith threatens the party. If it touches the fighter, he loses a level permanently! Obviously, then, the fighter would want to shoot arrows at the wraith, right? But the wraith is immune to normal weapons, and all the fighter has is normal arrows! The cleric comes to the rescue, turning the wraith. 2. A treasure chest sits before the fighter. If he tries to smash it open, he may ruin precious magic inside, and the noise will attract other monsters. If he tries to open the lock himself, any traps on the lock will automatically detonate and affect him, since he has no specialized skill in opening locks, detecting traps, or disarming traps. The party thief comes to the rescue, finding and removing the trap, and picking the lock, thus opening the chest. 3. A large group of carrion crawlers is approaching the party. Although they are small and weak creatures, they have many attacks each round, and each attack can paralyze a foe. Thus, each party member is facing upwards of 10 attacks per round, every round, in melee, against this horde of carrion crawlers. The party can fire arrows at the carrion crawlers, but there are so many of them and they are advancing so quickly that the party cannot shoot them all in time. The party mage comes to the rescue, throwing a Fireball and detonating it over the whole mass of carrion crawlers, killing them all. The game as I remember it was specifically made to be such that no one character had the skills to survive. He or she had to rely on other characters for survival. The specialized talents needed for survival could never be obtained by one character alone (or, at least, adequately obtained.) Now, you will not have players upset because they feel they have no part in the game, unappreciated and unneeded. And luck won't figure into it, for luck doesn't apply in any of the above situations. Edena_of_Neith [/QUOTE]
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