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Not exactly a munchkin..
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<blockquote data-quote="Edena_of_Neith" data-source="post: 2689070" data-attributes="member: 2020"><p>He's unstoppable if fully kitted out with armor and weapons??</p><p></p><p> I can't think of a more terribly vulnerable person than someone in full armor, weapons or not.</p><p></p><p> A person in full armor cannot move silently. He will be noticed by all enemies, all the time.</p><p> A person in full armor cannot move quickly. He will be overtaken by any pursuers.</p><p> A person in full armor cannot adequately see. He is vulnerable to attacks from above (like nets and oil), below (nets, traps, oil, monsters), behind (backstabbing), and even from the sides.</p><p> A person in full armor, is subject to any spell that affects armor in the worst sort of way. The old Heat Metal spell would kill someone in plate armor: he would fry before he could take it off. And that's just a low level clerical spell / druidical spell.</p><p> A person in full armor, will drown if pushed into water or mud of any depth.</p><p> A person in full armor, is in real trouble if his armor is damaged in combat. Then, he must fight while his damaged armor hinders him, which may or may not be completely impossible.</p><p> A person in full armor, cannot cast Arcane Spells typically (or, with difficulty now, in 3E.)</p><p></p><p> Back in my day, fighters got around these problems by finding and wearing magical armor, for at that time magical armor was weightless, caused no encumberance, and tended to be very difficult to damage. Elven chain was most desired because you could cast spells in it.</p><p> But that assumes your fighter finds magical armor. What if he does not?</p><p></p><p> And any character, even a truly strong character, can be overborne and toppled to the ground if enough people pile up on him. If he is wearing and carrying 100 pounds of armor and equipment, that makes it all the easier for grappling/overbearing opponents to beat his strength and bring him down.</p><p></p><p> Finally, armor is pretty useless against area effect spells, or spells like Hold Person (especially the old 2nd edition Hold Person) or spells like Magic Missile.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 2689070, member: 2020"] He's unstoppable if fully kitted out with armor and weapons?? I can't think of a more terribly vulnerable person than someone in full armor, weapons or not. A person in full armor cannot move silently. He will be noticed by all enemies, all the time. A person in full armor cannot move quickly. He will be overtaken by any pursuers. A person in full armor cannot adequately see. He is vulnerable to attacks from above (like nets and oil), below (nets, traps, oil, monsters), behind (backstabbing), and even from the sides. A person in full armor, is subject to any spell that affects armor in the worst sort of way. The old Heat Metal spell would kill someone in plate armor: he would fry before he could take it off. And that's just a low level clerical spell / druidical spell. A person in full armor, will drown if pushed into water or mud of any depth. A person in full armor, is in real trouble if his armor is damaged in combat. Then, he must fight while his damaged armor hinders him, which may or may not be completely impossible. A person in full armor, cannot cast Arcane Spells typically (or, with difficulty now, in 3E.) Back in my day, fighters got around these problems by finding and wearing magical armor, for at that time magical armor was weightless, caused no encumberance, and tended to be very difficult to damage. Elven chain was most desired because you could cast spells in it. But that assumes your fighter finds magical armor. What if he does not? And any character, even a truly strong character, can be overborne and toppled to the ground if enough people pile up on him. If he is wearing and carrying 100 pounds of armor and equipment, that makes it all the easier for grappling/overbearing opponents to beat his strength and bring him down. Finally, armor is pretty useless against area effect spells, or spells like Hold Person (especially the old 2nd edition Hold Person) or spells like Magic Missile. [/QUOTE]
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