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<blockquote data-quote="Wolf1066" data-source="post: 5159972" data-attributes="member: 88680"><p>It's not reasonable at all, IRL hackers do not behave like they do in the movies. If a hacker needed something that was not connected, they would use <strong>other tactics </strong>to get it - and the weak point in any "secure" system (as any sysop knows) is the humans using it.</p><p></p><p>Humans that can be fooled, threatened or blackmailed. The term is "social engineering" - and most attacks are based on it.</p><p></p><p>You can use your netrunner to find out <em><strong>exactly </strong></em>what the employees have been doing online - from work and/or home - and with any luck you'll find one who is prepared to sneakernet the information you desire to the secluded car park of your choice... in exchange for the information you've gathered being "lost". (But not so lost that you couldn't find it again in case the employee gets any wise ideas about squealing...)</p><p></p><p>All your characters need do is ensure the drop goes off without unforeseen hitches.</p><p></p><p>What? The employees are squeaky-clean? No evidence of anything that could be used as a lever? <em>Quelle dommage</em>, we'll just have to pick a random employee and <strong>manufacture </strong>some - that one over there looks like he's probably doing something dodgy. So, shall we make it a felony or merely "subject to summary dismissal"?</p><p></p><p>Failing that, the team could just go and attack a less secure site - the employee's home - and abduct his/her kids. I'm pretty sure they'd have the information they need fairly shortly...</p><p></p><p>My players may never actually meet their netrunner. They have a nickname and local number that they can call if need be, the voice on the other end - if it's not a sound sample captured from somewhere unrelated (local Pizza Delivery, Central Police Station (Rio de Janiero), Marks and Spencers' Complaints Dept etc) - will be synthesized or distorted beyond both recognition and the ability to identify sex and rough age. I may drop the occasional small hint as to what time zone the netrunner is in or some such tidbit.</p><p></p><p>Perhaps hint that their netrunner has actually observed them from somewhere nearby - right after they've passed through a festival of some sort or left another suitably crowded space - I'm pretty sure I can get a lot more "mileage" from a mysterious uberhacker than a Hollyweird-style stereotype.</p><p></p><p>As an NPC, the netrunner may also be a potential source of work for the team, as well. "I want you guys to go and pick something up for me...", "I want you guys to get this small box into that office and hide it..."</p></blockquote><p></p>
[QUOTE="Wolf1066, post: 5159972, member: 88680"] It's not reasonable at all, IRL hackers do not behave like they do in the movies. If a hacker needed something that was not connected, they would use [B]other tactics [/B]to get it - and the weak point in any "secure" system (as any sysop knows) is the humans using it. Humans that can be fooled, threatened or blackmailed. The term is "social engineering" - and most attacks are based on it. You can use your netrunner to find out [I][B]exactly [/B][/I]what the employees have been doing online - from work and/or home - and with any luck you'll find one who is prepared to sneakernet the information you desire to the secluded car park of your choice... in exchange for the information you've gathered being "lost". (But not so lost that you couldn't find it again in case the employee gets any wise ideas about squealing...) All your characters need do is ensure the drop goes off without unforeseen hitches. What? The employees are squeaky-clean? No evidence of anything that could be used as a lever? [I]Quelle dommage[/I], we'll just have to pick a random employee and [B]manufacture [/B]some - that one over there looks like he's probably doing something dodgy. So, shall we make it a felony or merely "subject to summary dismissal"? Failing that, the team could just go and attack a less secure site - the employee's home - and abduct his/her kids. I'm pretty sure they'd have the information they need fairly shortly... My players may never actually meet their netrunner. They have a nickname and local number that they can call if need be, the voice on the other end - if it's not a sound sample captured from somewhere unrelated (local Pizza Delivery, Central Police Station (Rio de Janiero), Marks and Spencers' Complaints Dept etc) - will be synthesized or distorted beyond both recognition and the ability to identify sex and rough age. I may drop the occasional small hint as to what time zone the netrunner is in or some such tidbit. Perhaps hint that their netrunner has actually observed them from somewhere nearby - right after they've passed through a festival of some sort or left another suitably crowded space - I'm pretty sure I can get a lot more "mileage" from a mysterious uberhacker than a Hollyweird-style stereotype. As an NPC, the netrunner may also be a potential source of work for the team, as well. "I want you guys to go and pick something up for me...", "I want you guys to get this small box into that office and hide it..." [/QUOTE]
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