Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
(Not) Fighting with Two Weapons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Persiflage" data-source="post: 5268802" data-attributes="member: 73597"><p>Well, here's my interpretation... If you're just "holding" a weapon in your off-hand, it might just as well be a lantern, an ornamental clock or a banana for all the game effect it has. The penalties associated with two-weapon fighting (whether or not you actually suffer any) are because wielding two weapons is <em>hard</em>. It requires extra timing and concentration, and it's all about the intent to involve the contents of your off-hand in your attack and defence patterns. "Holding" something is not "using" it unless explicitly stated or implied by the nature of the item, so you don't get use-activated effects but you don't suffer any penalties either.</p><p></p><p>By the very definition you quoted, if you're "wielding" a weapon in your off-hand, you have the opportunity to take extra attacks. That's what wielding a weapon in your off-hand <em>means</em>. Even if you don't *take* the extra attacks, you are still wielding the weapon, still get the use-activated effects, can still make AoO's with your off-hand and suffer the penalties for wielding an off-hand weapon.</p><p></p><p>If you're just "holding" the weapon, you can't do any of the above, in my opinion at least. You're avoiding the penalty by not trying to take into account the movements of your other hand, so in my book you don't threaten with your off-hand either. It's the difference between fencing with a rapier only, or fencing with a rapier and a main-gauche. If you're fencing with your off-hand behind your back, it doesn't matter if you've got a dagger in it, you're still only fencing with a rapier because you're not concentrating on using your other hand.</p><p></p><p>I'm sure other people's mileage will vary significantly, but I've always liked to make the distinction clear. If a player is wielding an off-hand weapon, they're wielding it until the start of their next turn, with all that implies. If they're "holding" an off-hand weapon, then it's not ready to be brought to bear, doesn't grant use-activated effects (unless otherwise stated), can't be used for AoO's and doesn't impose a penalty. I'm aware that this is a significant simplification versus real-world examples, but so is the entire fighting system and I'm cool with that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Persiflage, post: 5268802, member: 73597"] Well, here's my interpretation... If you're just "holding" a weapon in your off-hand, it might just as well be a lantern, an ornamental clock or a banana for all the game effect it has. The penalties associated with two-weapon fighting (whether or not you actually suffer any) are because wielding two weapons is [I]hard[/I]. It requires extra timing and concentration, and it's all about the intent to involve the contents of your off-hand in your attack and defence patterns. "Holding" something is not "using" it unless explicitly stated or implied by the nature of the item, so you don't get use-activated effects but you don't suffer any penalties either. By the very definition you quoted, if you're "wielding" a weapon in your off-hand, you have the opportunity to take extra attacks. That's what wielding a weapon in your off-hand [I]means[/I]. Even if you don't *take* the extra attacks, you are still wielding the weapon, still get the use-activated effects, can still make AoO's with your off-hand and suffer the penalties for wielding an off-hand weapon. If you're just "holding" the weapon, you can't do any of the above, in my opinion at least. You're avoiding the penalty by not trying to take into account the movements of your other hand, so in my book you don't threaten with your off-hand either. It's the difference between fencing with a rapier only, or fencing with a rapier and a main-gauche. If you're fencing with your off-hand behind your back, it doesn't matter if you've got a dagger in it, you're still only fencing with a rapier because you're not concentrating on using your other hand. I'm sure other people's mileage will vary significantly, but I've always liked to make the distinction clear. If a player is wielding an off-hand weapon, they're wielding it until the start of their next turn, with all that implies. If they're "holding" an off-hand weapon, then it's not ready to be brought to bear, doesn't grant use-activated effects (unless otherwise stated), can't be used for AoO's and doesn't impose a penalty. I'm aware that this is a significant simplification versus real-world examples, but so is the entire fighting system and I'm cool with that :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
(Not) Fighting with Two Weapons
Top