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Not fully grasping the pattern of the XP per CR table
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<blockquote data-quote="Argyle King" data-source="post: 7145404" data-attributes="member: 58416"><p>That's similar to what I've been doing. </p><p></p><p>I haven't been that exact with it. I've determined what the value of the halfway point between two CRs would be. For example, a CR 1 creature is worth 200; CR 2 is 450, so CR 1.5 is 325XP. </p><p></p><p>Most of the time, I don't bother with the extra math, but sometimes a creature I create (or one from the MM) appears to be particular tough for a given CR, so I decide it is worth a little more. On the other end of the spectrum, sometimes a creature seems particularly weaker than a given CR, so I feel they're worth a little less. Knowing what the half-CR values are gives me a range of numbers to fine-tune with. </p><p></p><p>Why I've started trying to understand how the printed numbers were chosen is an extra step beyond this. While not needed, it's something I've become curious about after a few failed attempts at discerning a pattern. I think I may have found one (which I didn't post because a wall of numbers-as-text didn't add anything to the conversation), but even then it seems to mostly be a coincidence of how numbers work. I'm trying to work out if the numbers were a deliberate choice of design or not. In either case, as I fiddle with the charts more, I'm starting to feel as though there may be a more accurate way of doing the math for 5E... but without knowing if the current math has a reason for being what it is, I'm not sure. </p><p></p><p>By comparison, the XP budgets and values in 4th Edition had a consistent pattern. Even when I ended up rewriting them, I could comprehend where/why certain numbers were rounded (up or down). The math made sense to me even if there were parts of it I disagreed with in 4th. In 5th, I'm having a hard time making sense of how the math progresses.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 7145404, member: 58416"] That's similar to what I've been doing. I haven't been that exact with it. I've determined what the value of the halfway point between two CRs would be. For example, a CR 1 creature is worth 200; CR 2 is 450, so CR 1.5 is 325XP. Most of the time, I don't bother with the extra math, but sometimes a creature I create (or one from the MM) appears to be particular tough for a given CR, so I decide it is worth a little more. On the other end of the spectrum, sometimes a creature seems particularly weaker than a given CR, so I feel they're worth a little less. Knowing what the half-CR values are gives me a range of numbers to fine-tune with. Why I've started trying to understand how the printed numbers were chosen is an extra step beyond this. While not needed, it's something I've become curious about after a few failed attempts at discerning a pattern. I think I may have found one (which I didn't post because a wall of numbers-as-text didn't add anything to the conversation), but even then it seems to mostly be a coincidence of how numbers work. I'm trying to work out if the numbers were a deliberate choice of design or not. In either case, as I fiddle with the charts more, I'm starting to feel as though there may be a more accurate way of doing the math for 5E... but without knowing if the current math has a reason for being what it is, I'm not sure. By comparison, the XP budgets and values in 4th Edition had a consistent pattern. Even when I ended up rewriting them, I could comprehend where/why certain numbers were rounded (up or down). The math made sense to me even if there were parts of it I disagreed with in 4th. In 5th, I'm having a hard time making sense of how the math progresses. [/QUOTE]
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