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Not fully grasping the pattern of the XP per CR table
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<blockquote data-quote="MostlyDm" data-source="post: 7145584" data-attributes="member: 6788973"><p>It's also worth bearing in mind that the game isn't designed for you to face perfectly "level appropriate" challenges at all times. </p><p></p><p> And XP isn't a measure of difficulty... by design, since bounded accuracy means that low level monsters in large enough numbers remain threatening *forever* but XP rewards don't scale linearly. </p><p></p><p>10 goblins is less XP than a bandit captain, but they're vastly more deadly to a party of 2nd level PCs. </p><p></p><p>I think the goal is for DMs in a 3e/4e mindset of "level appropriate" challenges to get a smooth pace of leveling, sort of like what Fanaelialae said. </p><p></p><p>For everyone else.. big set piece fights with a scary new monster (e.g. Dragon) give a satisfying, memorable chunk of XP, especially if the monster CR is double party level or something suitably lethal. </p><p></p><p>The drudgery of fighting regular mooks – the typical adventuring encounter – drops off in XP value as the party levels and keeps progress a bit slower. </p><p></p><p>A good sandbox would have a nice mix of the two.</p></blockquote><p></p>
[QUOTE="MostlyDm, post: 7145584, member: 6788973"] It's also worth bearing in mind that the game isn't designed for you to face perfectly "level appropriate" challenges at all times. And XP isn't a measure of difficulty... by design, since bounded accuracy means that low level monsters in large enough numbers remain threatening *forever* but XP rewards don't scale linearly. 10 goblins is less XP than a bandit captain, but they're vastly more deadly to a party of 2nd level PCs. I think the goal is for DMs in a 3e/4e mindset of "level appropriate" challenges to get a smooth pace of leveling, sort of like what Fanaelialae said. For everyone else.. big set piece fights with a scary new monster (e.g. Dragon) give a satisfying, memorable chunk of XP, especially if the monster CR is double party level or something suitably lethal. The drudgery of fighting regular mooks – the typical adventuring encounter – drops off in XP value as the party levels and keeps progress a bit slower. A good sandbox would have a nice mix of the two. [/QUOTE]
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Not fully grasping the pattern of the XP per CR table
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