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Not fully grasping the pattern of the XP per CR table
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<blockquote data-quote="S'mon" data-source="post: 7146082" data-attributes="member: 463"><p>I guess so, if the statting of CR 17+ MM monsters assumes NO magic items? My Wilderlands game is fairly low magic - the highest level PC only had a +1 shield & +2 sword at 16th level - but the monsters mostly still seem weak. My Golarion game is highish magic although the 12th-14th level PCs don't have any weapons above +1. </p><p>I expect they'll have +2 weapons before they face Runelord Karzoug. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Likewise I noticed converting PF monsters to 5e, at low-mid levels with a straight conversion (inc +50% damage & hp) the CRs translated straight over, but from CR 11+ the monsters ended up looking much tougher than most 5e MM monsters of same CR, even if they were still close to the DMG numbers for hit points & damage.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7146082, member: 463"] I guess so, if the statting of CR 17+ MM monsters assumes NO magic items? My Wilderlands game is fairly low magic - the highest level PC only had a +1 shield & +2 sword at 16th level - but the monsters mostly still seem weak. My Golarion game is highish magic although the 12th-14th level PCs don't have any weapons above +1. I expect they'll have +2 weapons before they face Runelord Karzoug. :D Likewise I noticed converting PF monsters to 5e, at low-mid levels with a straight conversion (inc +50% damage & hp) the CRs translated straight over, but from CR 11+ the monsters ended up looking much tougher than most 5e MM monsters of same CR, even if they were still close to the DMG numbers for hit points & damage. [/QUOTE]
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Not fully grasping the pattern of the XP per CR table
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