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<blockquote data-quote="Alzrius" data-source="post: 6375505" data-attributes="member: 8461"><p>It makes me feel frustrated, but not because of how the player is running their character; rather, I'm frustrated on their behalf because it's about as clear an example as you can have of the game not being able to give the player the kind of character they want.</p><p></p><p>To be fair, some of my frustration is contextual. Prior to 3rd Edition, D&D was fairly unapologetic in that it wanted to be played a certain kind of way, and was set up to make constraints in that regard. That changed after 3E, when the credo became "options, not restrictions" - that was an ethos that the built-in limitations of class-level progression simply aren't cut out to handle. To be fair, the game did become more open than it had been previously, but it still wasn't anywhere near the level of dynamic flexibility in terms of what sort of (effective) character you could make that it pretended to have.</p><p></p><p>That's one of the major reasons I've been more and more enamored of point-buy character-building systems over the last few years. When I found such a system for <a href="http://www.rpgnow.com/product/51255/Eclipse-The-Codex-Persona-Shareware" target="_blank">d20-based games</a>, I never looked back (save to mine ideas from various new books that that book could easily mimic).</p></blockquote><p></p>
[QUOTE="Alzrius, post: 6375505, member: 8461"] It makes me feel frustrated, but not because of how the player is running their character; rather, I'm frustrated on their behalf because it's about as clear an example as you can have of the game not being able to give the player the kind of character they want. To be fair, some of my frustration is contextual. Prior to 3rd Edition, D&D was fairly unapologetic in that it wanted to be played a certain kind of way, and was set up to make constraints in that regard. That changed after 3E, when the credo became "options, not restrictions" - that was an ethos that the built-in limitations of class-level progression simply aren't cut out to handle. To be fair, the game did become more open than it had been previously, but it still wasn't anywhere near the level of dynamic flexibility in terms of what sort of (effective) character you could make that it pretended to have. That's one of the major reasons I've been more and more enamored of point-buy character-building systems over the last few years. When I found such a system for [url=http://www.rpgnow.com/product/51255/Eclipse-The-Codex-Persona-Shareware]d20-based games[/url], I never looked back (save to mine ideas from various new books that that book could easily mimic). [/QUOTE]
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