Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Not happy with playtest goes through it piece by piece
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ahnehnois" data-source="post: 5991549" data-attributes="member: 17106"><p>I agree that the skill list is too small, though a lot of knowledge skills is a good thing.</p><p></p><p>Agreed.</p><p></p><p>This is supposed to feel like D&D. Even 3e presented rolling.</p><p></p><p>Not exactly a tough houserule. You don't think they won't do it eventually, do you?</p><p></p><p>There are ten (they separated neutral and unaligned). And what's wrong with the nine alignments? I thought their brief descriptions were some of the best I've ever read.</p><p></p><p>Thankfully.</p><p></p><p>IIRC, the problem with the 3.5 cleric was that it advanced too much and buffs added to its combat capacity. Also the first 5e playtest was too powerful in combat. Clerics aren't fighters (or "leaders"), they're priests.</p><p></p><p> I thought it was a good start.</p><p></p><p>Why? Rogue isn't really a combat class, and it seems as if they've given you options to either be better at combat or worse.</p><p></p><p>Agreed. Rogue skills need to be toned down.</p><p></p><p>I kind of agree. Kind of not.</p><p></p><p>Agree with this, but it wouldn't be D&D without it. Hopefully alternate magic systems will come later.</p><p></p><p>Not enough of it.</p><p></p><p>i.e. good game design.</p><p></p><p>Seems like they're trying to make things simpler, but I agree that they seem to have failed.</p><p></p><p>Well, they've started out incredibly generously, and even the altered rules still aren't exactly what you'd call "gritty". Room for improvement in both directions perhaps.</p><p></p><p>I found them rather overpowered. Immunities suck.</p><p></p><p>Agreed.</p><p></p><p>It isn't a real game.</p><p></p><p>I doubt that.</p><p></p><p>Good.</p><p></p><p>Agreed.</p><p></p><p>Best to get rid of these stupid thresholds.</p><p></p><p>Thusfar I agree, but it's still early.</p><p></p><p>Anyone should be in some danger of going down with one hit, especially with a flattened power curve, but these 1st level characters are a little weak.</p><p></p><p>Again, early playtest. Even so, those will always be your fundamental options, won't they?</p><p></p><p>Personally I wouldn't play it over my perfectly well houseruled 3e or even 2e, but I find it a quantum leap ahead of 4e. I'd at least consider playing it if I had to.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5991549, member: 17106"] I agree that the skill list is too small, though a lot of knowledge skills is a good thing. Agreed. This is supposed to feel like D&D. Even 3e presented rolling. Not exactly a tough houserule. You don't think they won't do it eventually, do you? There are ten (they separated neutral and unaligned). And what's wrong with the nine alignments? I thought their brief descriptions were some of the best I've ever read. Thankfully. IIRC, the problem with the 3.5 cleric was that it advanced too much and buffs added to its combat capacity. Also the first 5e playtest was too powerful in combat. Clerics aren't fighters (or "leaders"), they're priests. I thought it was a good start. Why? Rogue isn't really a combat class, and it seems as if they've given you options to either be better at combat or worse. Agreed. Rogue skills need to be toned down. I kind of agree. Kind of not. Agree with this, but it wouldn't be D&D without it. Hopefully alternate magic systems will come later. Not enough of it. i.e. good game design. Seems like they're trying to make things simpler, but I agree that they seem to have failed. Well, they've started out incredibly generously, and even the altered rules still aren't exactly what you'd call "gritty". Room for improvement in both directions perhaps. I found them rather overpowered. Immunities suck. Agreed. It isn't a real game. I doubt that. Good. Agreed. Best to get rid of these stupid thresholds. Thusfar I agree, but it's still early. Anyone should be in some danger of going down with one hit, especially with a flattened power curve, but these 1st level characters are a little weak. Again, early playtest. Even so, those will always be your fundamental options, won't they? Personally I wouldn't play it over my perfectly well houseruled 3e or even 2e, but I find it a quantum leap ahead of 4e. I'd at least consider playing it if I had to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Not happy with playtest goes through it piece by piece
Top