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Not happy with playtest goes through it piece by piece
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<blockquote data-quote="Mengu" data-source="post: 5991694" data-attributes="member: 65726"><p>Let me start by saying I agree with most everything in the OP, except two:</p><p></p><p></p><p></p><p>Keep in mind you will sometimes miss, and not get a chance to use your dice pool during your turn.</p><p></p><p>I feel Parry is very powerful in a game with little healing. Mitigating 1d6/1d8 damage a round might be too valuable to give up for damage, since stuff seems to die pretty fast anyway, you don't need an extra die of damage to kill goblins and kobolds. If you have access to it Cleave can also be better than Deadly Strike. However if you're fighting something with a lot of HP's like a gelatinous cube, troll, or minotaur, it's knock down time if you have it, your allies can hold until you go, and all attack with advantage including your rogue. So choices may vary between builds too. For instance a Protector fighting a troll at level 5, might use one die to knock prone, and save the other for parry or protect (for the rogue), unless he misses, in which case it's parry/protect time. A Slayer might use both dice on Deadly Strike on a Hit, Glancing Blow on a miss. There are definitely some different and valid choices there.</p><p></p><p></p><p></p><p>I actually didn't mind this. After a first read, I thought I'd just start PC's at level 5. I don't really care for the pedestrian off the farm style. It still gives the farm boy lovers an option to play low levels, while superhero lovers can completely ignore the existence of those levels.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5991694, member: 65726"] Let me start by saying I agree with most everything in the OP, except two: Keep in mind you will sometimes miss, and not get a chance to use your dice pool during your turn. I feel Parry is very powerful in a game with little healing. Mitigating 1d6/1d8 damage a round might be too valuable to give up for damage, since stuff seems to die pretty fast anyway, you don't need an extra die of damage to kill goblins and kobolds. If you have access to it Cleave can also be better than Deadly Strike. However if you're fighting something with a lot of HP's like a gelatinous cube, troll, or minotaur, it's knock down time if you have it, your allies can hold until you go, and all attack with advantage including your rogue. So choices may vary between builds too. For instance a Protector fighting a troll at level 5, might use one die to knock prone, and save the other for parry or protect (for the rogue), unless he misses, in which case it's parry/protect time. A Slayer might use both dice on Deadly Strike on a Hit, Glancing Blow on a miss. There are definitely some different and valid choices there. I actually didn't mind this. After a first read, I thought I'd just start PC's at level 5. I don't really care for the pedestrian off the farm style. It still gives the farm boy lovers an option to play low levels, while superhero lovers can completely ignore the existence of those levels. [/QUOTE]
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