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General Tabletop Discussion
*Dungeons & Dragons
Not liking Bounded Accuracy
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<blockquote data-quote="dmnqwk" data-source="post: 6768529" data-attributes="member: 6804204"><p>I like the concepts behind it, but I feel the number crunchers did a poor job of creating a fairer system.</p><p></p><p>For starters, I feel Expertise is severely unbalanced in numerical terms - why can a Rogue hit such high numbers when they stealth, or any skill they choose, when they could've simply given Advantage on the roll and kept the numbers more balanced (I know Advantage is a +5 effective bonus, which is better when you gain Expertise... but it prevents them rolling impossible numbers against someone trying to see them do their tricks).</p><p></p><p>I also dislike how bounded affects Armour Class. The idea of keeping numbers relevant and low means at 1st level you're looking at +5 versus AC 15, whereas at Level 11 you'll see closer to +11 (through magical weapons) versus AC 16 in the same circumstance. Rolling to hit becomes trivial as you go up in levels.</p><p></p><p>The concept of bounded accuracy is definitely a very positive affair but I can understand people's reluctance to enjoy the fact you can no longer put ranks into a skill and be good at it if your ability tied to it sucks balls (people with 20 ranks in persuasion and a charisma 3 are those who suffer greatly). I would recommend having a Variant rule, if the players are upset, wherein if you are not proficient in a skill either the DC is higher on some checks (such as trying to skin a bear) to being unable to try (picking a difficult lock)</p></blockquote><p></p>
[QUOTE="dmnqwk, post: 6768529, member: 6804204"] I like the concepts behind it, but I feel the number crunchers did a poor job of creating a fairer system. For starters, I feel Expertise is severely unbalanced in numerical terms - why can a Rogue hit such high numbers when they stealth, or any skill they choose, when they could've simply given Advantage on the roll and kept the numbers more balanced (I know Advantage is a +5 effective bonus, which is better when you gain Expertise... but it prevents them rolling impossible numbers against someone trying to see them do their tricks). I also dislike how bounded affects Armour Class. The idea of keeping numbers relevant and low means at 1st level you're looking at +5 versus AC 15, whereas at Level 11 you'll see closer to +11 (through magical weapons) versus AC 16 in the same circumstance. Rolling to hit becomes trivial as you go up in levels. The concept of bounded accuracy is definitely a very positive affair but I can understand people's reluctance to enjoy the fact you can no longer put ranks into a skill and be good at it if your ability tied to it sucks balls (people with 20 ranks in persuasion and a charisma 3 are those who suffer greatly). I would recommend having a Variant rule, if the players are upset, wherein if you are not proficient in a skill either the DC is higher on some checks (such as trying to skin a bear) to being unable to try (picking a difficult lock) [/QUOTE]
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Not liking Bounded Accuracy
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