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General Tabletop Discussion
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Not liking Bounded Accuracy
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6768543" data-attributes="member: 6701872"><p>I get where you are coming from, but I think you may be taking the idea a bit too far.</p><p></p><p>I mean, If you have dedicated some character building resource like a tool proficiency, it's because you want your character to be the one the party relies on to do that thing - which means you want your character to be good at that task, and you don't want other characters to be as good without some investment towards it too.</p><p></p><p>...but you've taken it so far as to be disappointed that a character that happens to have at least a 4 higher relevant ability score has the same chance as your character, not that that player is going to actually steal the spotlight from your character by insisting on their character doing the task at hand, or to feel like your character's 10-30 percentage point better chance of success than an equal abilty-scored but not proficient character is "only slightly better" when, again, the other player isn't necessarily going to steal your spotlight (by which I mean if you are the one with navigation tool proficiency, no one else should be saying "my character navigates" no matter what their ability score is because that is rude, unless your character is not available to "do their thing.")</p><p></p><p>You've already hit on the real solution to the problem you describe: DM adjudication so that the rules of the game are not applied in a way that both doesn't make sense to the group and doesn't result in an enjoyable outcome.</p><p></p><p>Saves are, in my opinion, one of the places where the different style of 5th edition really shines. Proficient saves always have a good chance of success, non-proficient saves are a strong incentive to aim for more well-rounded ability scores instead of a "pump stat & dump stat" approach, and the only time that saves become anything near always successful or always failing is when there is a large disparity in level/cr or the player has over-focused on something while ignoring something else.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6768543, member: 6701872"] I get where you are coming from, but I think you may be taking the idea a bit too far. I mean, If you have dedicated some character building resource like a tool proficiency, it's because you want your character to be the one the party relies on to do that thing - which means you want your character to be good at that task, and you don't want other characters to be as good without some investment towards it too. ...but you've taken it so far as to be disappointed that a character that happens to have at least a 4 higher relevant ability score has the same chance as your character, not that that player is going to actually steal the spotlight from your character by insisting on their character doing the task at hand, or to feel like your character's 10-30 percentage point better chance of success than an equal abilty-scored but not proficient character is "only slightly better" when, again, the other player isn't necessarily going to steal your spotlight (by which I mean if you are the one with navigation tool proficiency, no one else should be saying "my character navigates" no matter what their ability score is because that is rude, unless your character is not available to "do their thing.") You've already hit on the real solution to the problem you describe: DM adjudication so that the rules of the game are not applied in a way that both doesn't make sense to the group and doesn't result in an enjoyable outcome. Saves are, in my opinion, one of the places where the different style of 5th edition really shines. Proficient saves always have a good chance of success, non-proficient saves are a strong incentive to aim for more well-rounded ability scores instead of a "pump stat & dump stat" approach, and the only time that saves become anything near always successful or always failing is when there is a large disparity in level/cr or the player has over-focused on something while ignoring something else. [/QUOTE]
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