Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Not liking Bounded Accuracy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6772814" data-attributes="member: 7006"><p>Yup... there are a lot of ways to do it. I've been considering several different options for my next campaign for many of the same reasons that have been brought up.</p><p></p><p>Right now the biggest thing players and DMs have to wrap their minds around is that in 5E skills <em>are not</em> masterful knowledge. They are merely wide swathes of ability that they were born with or have worked on over time. Nothing major or having to do with long-term study.</p><p></p><p>Some people are just better at hearing music and being able to carry a tune. They are the ones who are Proficient in Performance. They aren't Masters... they are just proficient, Some people have read more books about magic. They're the ones who are proficient in Arcana. They don't know everything, but odds are slightly better that they will know something that another doesn't. Some people aren't very strong, but they have at least learned the techniques of proper strokes for swimming and proper hand and foot placement for climbing. Thus they are proficient in Athletics. They aren't world-class athletes, they're just competent. And so on and so forth.</p><p></p><p>However, if you actually want to get across <em>masterful</em> knowledge, study, and ability... those don't come from the Skill system... they come from all the other methods the game uses to exemplify it. The "double proficiency bonus" method is one way-- given to all dwarves via Stonecunning and given to rogues and bards via Expertise. There's also the Feature ability for each Background, which gives a person one thing that they just know or can do-- and for which they never have to roll for anything, the game just gives it to them. There's the specialty feats like Actor, Athlete, Linguist, and Observant, where they specifically call a person out as being a master at something specific, giving the person some specific special abilities while also leaving it up to the DM to adjudicate what else "story-wise" the character might get. Then of course there are all the Inspiration characteristics (BIFTs) where a PC gets to specifically call out things about themselves that they are, do or know and for which they get Inspiration (advantage) for.</p><p></p><p>This is all much different than 3E, which pretty much used the skill system as their way of making experts expert and the untrained virtually useless by comparison. So for 5E, you really need to take all of these different methods the game offers up and decide which ones you like the best and then really play it up. Raising DCs for the non-proficient is one way to do it. Making Backgrounds more concrete knowledge wherein if something falls within the background's purview the PC doesn't even have to roll, is another. Making the Inspiration characteristics (BIFTs) less like the ones in the book and more like FATE Aspects... wherein you can specifically call yourself an "Expert Negotiator" or "Silent As The Wind" and thus gain Advantage on rolls that pertain to them, is another.</p><p></p><p>I myself have considered the idea of "Mastery" wherein a PC that has already proficiency in a particular skill can obtain the "double proficiency bonus" of a small slice of that skill (a la the Stonecunning dwarf feature which gives double proficiency to Intelligence (History) checks specifically with regards to the small slice of stonework and structures). I'm thinking for myself perhaps that PCs have one Mastery per character level, and whenever they roll a 20 on a skill for which they are already proficient, whatever that very subject matter was about can become one of the character's Mastery subjects if they so choose (showing off the very specific section of ability or information for which they are much more advanced than other people.) So for instance, if a PC who has proficiency in Religion rolls a 20 on a monster knowledge check about the undead, the player could decide that "Anatomy of the Undead" is their Mastery subject. And from then on, whenever I was to call for an Intelligence (Religion) check having to do with the undead, they would get to use double their proficiency bonus. Or perhaps a PC is making a Dexterity (Acrobatics) check to cross the peak of a roof and rolls a Natural 20... that player could decide to make "The Balance of a Cat" a Mastery ability, and will get to roll with double proficiency bonus for any future Dexterity (Acrobatics) checks to do with balancing.</p><p></p><p>Does this slightly step on the toes of the Rogue and Bard's "Expertise"? Eh, maybe a little. But then again, Expertise is double prof bonus for the <em>entirety</em> of a skill, not just the small sub-section of knowledge Mastery would give. Thus, Expertise is more universally useful. Plus, of course, Rogues and Bards could also pick up Mastery on top of what they already have Expertise in, so they'd know even more.</p><p></p><p>This idea solves a lot of things for me. One, it makes rolling a 20 on a particular skill check occasionally have even greater import, as it can become the indicator of a PC's super-knowledge of a particular subject. Two, it makes more use of a mechanic that I think is used to great effect in the Dwarf, and which I think should be used more often across the game. And three, it leaves the Advantage mechanic available for other times where its use would make a lot of sense (on top of the other skills/features/bonuses a PC already has.)</p><p></p><p>I'm looking forward to seeing how it works in play.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6772814, member: 7006"] Yup... there are a lot of ways to do it. I've been considering several different options for my next campaign for many of the same reasons that have been brought up. Right now the biggest thing players and DMs have to wrap their minds around is that in 5E skills [i]are not[/i] masterful knowledge. They are merely wide swathes of ability that they were born with or have worked on over time. Nothing major or having to do with long-term study. Some people are just better at hearing music and being able to carry a tune. They are the ones who are Proficient in Performance. They aren't Masters... they are just proficient, Some people have read more books about magic. They're the ones who are proficient in Arcana. They don't know everything, but odds are slightly better that they will know something that another doesn't. Some people aren't very strong, but they have at least learned the techniques of proper strokes for swimming and proper hand and foot placement for climbing. Thus they are proficient in Athletics. They aren't world-class athletes, they're just competent. And so on and so forth. However, if you actually want to get across [i]masterful[/i] knowledge, study, and ability... those don't come from the Skill system... they come from all the other methods the game uses to exemplify it. The "double proficiency bonus" method is one way-- given to all dwarves via Stonecunning and given to rogues and bards via Expertise. There's also the Feature ability for each Background, which gives a person one thing that they just know or can do-- and for which they never have to roll for anything, the game just gives it to them. There's the specialty feats like Actor, Athlete, Linguist, and Observant, where they specifically call a person out as being a master at something specific, giving the person some specific special abilities while also leaving it up to the DM to adjudicate what else "story-wise" the character might get. Then of course there are all the Inspiration characteristics (BIFTs) where a PC gets to specifically call out things about themselves that they are, do or know and for which they get Inspiration (advantage) for. This is all much different than 3E, which pretty much used the skill system as their way of making experts expert and the untrained virtually useless by comparison. So for 5E, you really need to take all of these different methods the game offers up and decide which ones you like the best and then really play it up. Raising DCs for the non-proficient is one way to do it. Making Backgrounds more concrete knowledge wherein if something falls within the background's purview the PC doesn't even have to roll, is another. Making the Inspiration characteristics (BIFTs) less like the ones in the book and more like FATE Aspects... wherein you can specifically call yourself an "Expert Negotiator" or "Silent As The Wind" and thus gain Advantage on rolls that pertain to them, is another. I myself have considered the idea of "Mastery" wherein a PC that has already proficiency in a particular skill can obtain the "double proficiency bonus" of a small slice of that skill (a la the Stonecunning dwarf feature which gives double proficiency to Intelligence (History) checks specifically with regards to the small slice of stonework and structures). I'm thinking for myself perhaps that PCs have one Mastery per character level, and whenever they roll a 20 on a skill for which they are already proficient, whatever that very subject matter was about can become one of the character's Mastery subjects if they so choose (showing off the very specific section of ability or information for which they are much more advanced than other people.) So for instance, if a PC who has proficiency in Religion rolls a 20 on a monster knowledge check about the undead, the player could decide that "Anatomy of the Undead" is their Mastery subject. And from then on, whenever I was to call for an Intelligence (Religion) check having to do with the undead, they would get to use double their proficiency bonus. Or perhaps a PC is making a Dexterity (Acrobatics) check to cross the peak of a roof and rolls a Natural 20... that player could decide to make "The Balance of a Cat" a Mastery ability, and will get to roll with double proficiency bonus for any future Dexterity (Acrobatics) checks to do with balancing. Does this slightly step on the toes of the Rogue and Bard's "Expertise"? Eh, maybe a little. But then again, Expertise is double prof bonus for the [i]entirety[/i] of a skill, not just the small sub-section of knowledge Mastery would give. Thus, Expertise is more universally useful. Plus, of course, Rogues and Bards could also pick up Mastery on top of what they already have Expertise in, so they'd know even more. This idea solves a lot of things for me. One, it makes rolling a 20 on a particular skill check occasionally have even greater import, as it can become the indicator of a PC's super-knowledge of a particular subject. Two, it makes more use of a mechanic that I think is used to great effect in the Dwarf, and which I think should be used more often across the game. And three, it leaves the Advantage mechanic available for other times where its use would make a lot of sense (on top of the other skills/features/bonuses a PC already has.) I'm looking forward to seeing how it works in play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Not liking Bounded Accuracy
Top