Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Not liking Bounded Accuracy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 6773804" data-attributes="member: 22779"><p>Yes, but there's no bonuses to damage related to my attack roll is there? In fact, given the situation you are talking about, it's possible for the two of us to do the same damage.</p><p></p><p>But, that's my point. It doesn't matter what our respective levels are, what are respective attack bonuses are or whether I'm trained in that dagger and you're a grand master with that great sword. We both hit and we both do damage. The damage we do has zero to do with our attack roll, and also zero to do with our respective skill with our weapons. If the target has an AC of 16 and we both score 16, then we both hit and we both deal damage. There's no difference.</p><p></p><p>OTOH, for skill checks, I would certainly give more information for the higher roll. Presumably, eventually anyway, my proficiency bonus will be higher than your ability bonus. Thus, I can do things you can't. But, varying results for the same DC means that the DC has no actual meaning. And that's very much not how 5e works. A DC 15 lock is a DC 15 lock, regardless of who's picking it. Remembering that trolls are affected by fire is a DC X check, again, regardless of who is doing the checking. The DC's in the game are meant to reflect the reality of that game world. When you start varying results based on who is doing the check, the system is very much not designed for that.</p><p></p><p>And, where does it stop. Is my untrained 15 Jump check different than your trained 15 jump check? Do we climb walls at different speeds? If the trained guy opens the lock faster, why can't my trained guy climb faster? Two characters are searching for tracks and one has Survival trained, but both have the same final bonus. What does that mean? </p><p></p><p>5e skill DC's have an objective meaning in the game world. Doing X is DC Y. When you start varying the result, as [MENTION=5834]Celtavian[/MENTION] suggests, then what does that actually mean? I don't do less damage when I roll the same to hit as you do regardless of bonus. I don't take more damage when I roll the same saving throw as you do even if I'm making an untrained save. Does my character become less stealthy with the same roll as your character, despite having identical Stealth rolls? </p><p></p><p>I see this as a very, very deep rabbit hole to jump down, if you want to keep the meaning of skill rolls consistent. If consistency is not a concern, then, by all means, go ahead. But, no edition of D&D ever did this. I'm not sure why I should start now.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6773804, member: 22779"] Yes, but there's no bonuses to damage related to my attack roll is there? In fact, given the situation you are talking about, it's possible for the two of us to do the same damage. But, that's my point. It doesn't matter what our respective levels are, what are respective attack bonuses are or whether I'm trained in that dagger and you're a grand master with that great sword. We both hit and we both do damage. The damage we do has zero to do with our attack roll, and also zero to do with our respective skill with our weapons. If the target has an AC of 16 and we both score 16, then we both hit and we both deal damage. There's no difference. OTOH, for skill checks, I would certainly give more information for the higher roll. Presumably, eventually anyway, my proficiency bonus will be higher than your ability bonus. Thus, I can do things you can't. But, varying results for the same DC means that the DC has no actual meaning. And that's very much not how 5e works. A DC 15 lock is a DC 15 lock, regardless of who's picking it. Remembering that trolls are affected by fire is a DC X check, again, regardless of who is doing the checking. The DC's in the game are meant to reflect the reality of that game world. When you start varying results based on who is doing the check, the system is very much not designed for that. And, where does it stop. Is my untrained 15 Jump check different than your trained 15 jump check? Do we climb walls at different speeds? If the trained guy opens the lock faster, why can't my trained guy climb faster? Two characters are searching for tracks and one has Survival trained, but both have the same final bonus. What does that mean? 5e skill DC's have an objective meaning in the game world. Doing X is DC Y. When you start varying the result, as [MENTION=5834]Celtavian[/MENTION] suggests, then what does that actually mean? I don't do less damage when I roll the same to hit as you do regardless of bonus. I don't take more damage when I roll the same saving throw as you do even if I'm making an untrained save. Does my character become less stealthy with the same roll as your character, despite having identical Stealth rolls? I see this as a very, very deep rabbit hole to jump down, if you want to keep the meaning of skill rolls consistent. If consistency is not a concern, then, by all means, go ahead. But, no edition of D&D ever did this. I'm not sure why I should start now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Not liking Bounded Accuracy
Top