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Not liking Bounded Accuracy
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<blockquote data-quote="Celtavian" data-source="post: 6773846" data-attributes="member: 5834"><p>It isn't a house rule. There are not hard-coded DCs save for very few things. There are very general DCs. Nowhere does it say that I can't make something harder for one individual than another. Sorry, you do not have a rule that says I cannot do it. So don't assume I'm using a house rule unless you have a very specific rule telling me I can't do something.</p><p></p><p>The players know how I run the game. They prefer verisimilitude over hard, fast rules. I tossed out that "everyone rolls" crap very early on when I started running it. We were already tired of the roll for everything rubbish from our days playing <em>Pathfinder</em>/3E. They were happy with a simple, impactful skill system the DM could manipulate to enhance the narrative elements while not wasting time with overly complex rules or tons of rolling.</p><p></p><p>No. Every edition did not empower the DM other than the general, "Rule 0". <em>Pathfinder</em>/3E was extremely codified. If you stepped outside the box much, you had to do a lot of changes to keep things working. This edition does not have that level of codification. I find it empowers the DM to a much greater degree than 3/<em>Pathfinder</em>. No idea about 4E.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6773846, member: 5834"] It isn't a house rule. There are not hard-coded DCs save for very few things. There are very general DCs. Nowhere does it say that I can't make something harder for one individual than another. Sorry, you do not have a rule that says I cannot do it. So don't assume I'm using a house rule unless you have a very specific rule telling me I can't do something. The players know how I run the game. They prefer verisimilitude over hard, fast rules. I tossed out that "everyone rolls" crap very early on when I started running it. We were already tired of the roll for everything rubbish from our days playing [i]Pathfinder[/i]/3E. They were happy with a simple, impactful skill system the DM could manipulate to enhance the narrative elements while not wasting time with overly complex rules or tons of rolling. No. Every edition did not empower the DM other than the general, "Rule 0". [i]Pathfinder[/i]/3E was extremely codified. If you stepped outside the box much, you had to do a lot of changes to keep things working. This edition does not have that level of codification. I find it empowers the DM to a much greater degree than 3/[i]Pathfinder[/i]. No idea about 4E. [/QUOTE]
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