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General Tabletop Discussion
*Dungeons & Dragons
Not liking Bounded Accuracy
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<blockquote data-quote="Minigiant" data-source="post: 6773854" data-attributes="member: 63508"><p>Personally, I don't see the issue of bounded Accuracy and success chance. I also don't see the need to alter the info made for success.</p><p></p><p>A d20 ability check is a check to see if something remotely possible cannot happen. It uses an element of natural talent (ability score) and trained skill (proficiency).</p><p></p><p>A DM is perfectly in the clear to not allow some characters who lack a proficiency to roll a d20 ability check if the check is for something they cannot possibility success in without proficiency or outside knowledge. If your PC has never studied magic or ready about the arcane arts, a DM could deny letting them roll recalling arcane theorem useless the player can justify the PC knowing that bit of information and holding onto it.</p><p></p><p>However if the action or reaction can be muscled but pure physique, mental strength, or raw senses, there is no need to protect the skilled against the talented.</p><p></p><p>It all comes down to niche protection. </p><p></p><p>Some of the game's niche protection from the past was pretty bad because it relied on spotlight balance. The game used to lock some actions to one some classes. Only rogues could open hard locks and disarm hard traps. Only rangers could track well without taking a huge cost for the tracking ability. Only bards could sing or play instrument at top levels.</p><p></p><p>5e removed most of this only purpose. It just made experts better and more likely to have the needed proficiency. </p><p> </p><p>It is up to individual group if they want to add arbitrary niche protection back.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6773854, member: 63508"] Personally, I don't see the issue of bounded Accuracy and success chance. I also don't see the need to alter the info made for success. A d20 ability check is a check to see if something remotely possible cannot happen. It uses an element of natural talent (ability score) and trained skill (proficiency). A DM is perfectly in the clear to not allow some characters who lack a proficiency to roll a d20 ability check if the check is for something they cannot possibility success in without proficiency or outside knowledge. If your PC has never studied magic or ready about the arcane arts, a DM could deny letting them roll recalling arcane theorem useless the player can justify the PC knowing that bit of information and holding onto it. However if the action or reaction can be muscled but pure physique, mental strength, or raw senses, there is no need to protect the skilled against the talented. It all comes down to niche protection. Some of the game's niche protection from the past was pretty bad because it relied on spotlight balance. The game used to lock some actions to one some classes. Only rogues could open hard locks and disarm hard traps. Only rangers could track well without taking a huge cost for the tracking ability. Only bards could sing or play instrument at top levels. 5e removed most of this only purpose. It just made experts better and more likely to have the needed proficiency. It is up to individual group if they want to add arbitrary niche protection back. [/QUOTE]
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Not liking Bounded Accuracy
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