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Not liking Bounded Accuracy
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<blockquote data-quote="Celtavian" data-source="post: 6774284" data-attributes="member: 5834"><p>Then I'm in agreement with you. If I say DC 20 to know this and I consider it general knowledge for a particular skill, then whoever makes the roll gets the same information. </p><p></p><p>If I write the check that proficiency grants better results, then it does. That is already covered in the "DM decides how the check works." The part I do agree with you on is once I set it, it runs that way. If I'm doing stuff on the fly or following the rules for say Stealth, Jumping, and Climbing, then I use them as listed. If I want to say something like this cliff is so harrowing, that only a person with at least a +4 proficiency and 15 dex can attempt to climb it with any success, I can do that even if only one player can manage the climb. Because that would be the DM using the skill and ability check system to allow a player or two to shine in a fashion no one else can in a non-combat challenge. I think that is very much a part of the 5E system.</p><p></p><p>It's an impactful skill challenge that highlights the difficulty of climbing a particular cliff and it might allow a ranger with survival mountain or a rogue with athletic expertise to stand out doing something amazing that isn't combat. I like a skill system that leaves room for that kind of fun.</p><p></p><p>Anyway, I'm done with this odd conversation. I like the open-ended and interpretative nature of the 5E skill and ability check system. I plan to continue to use it to enhance my game in creative ways. I'm glad the simulationist approach of 3E/<em>Pathfinder</em> is not part of the system. I was so tired of five or six die rolls around the table for every check anyone could make. Some guy gets a lucky roll and knows more than the skilled rogue or highly intelligent wizard. Made it all seem like a big waste of time. I much prefer a skill system that lets me allow a player to shine based on some aspect of their character rather than a lucky die roll and good attribute.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6774284, member: 5834"] Then I'm in agreement with you. If I say DC 20 to know this and I consider it general knowledge for a particular skill, then whoever makes the roll gets the same information. If I write the check that proficiency grants better results, then it does. That is already covered in the "DM decides how the check works." The part I do agree with you on is once I set it, it runs that way. If I'm doing stuff on the fly or following the rules for say Stealth, Jumping, and Climbing, then I use them as listed. If I want to say something like this cliff is so harrowing, that only a person with at least a +4 proficiency and 15 dex can attempt to climb it with any success, I can do that even if only one player can manage the climb. Because that would be the DM using the skill and ability check system to allow a player or two to shine in a fashion no one else can in a non-combat challenge. I think that is very much a part of the 5E system. It's an impactful skill challenge that highlights the difficulty of climbing a particular cliff and it might allow a ranger with survival mountain or a rogue with athletic expertise to stand out doing something amazing that isn't combat. I like a skill system that leaves room for that kind of fun. Anyway, I'm done with this odd conversation. I like the open-ended and interpretative nature of the 5E skill and ability check system. I plan to continue to use it to enhance my game in creative ways. I'm glad the simulationist approach of 3E/[i]Pathfinder[/i] is not part of the system. I was so tired of five or six die rolls around the table for every check anyone could make. Some guy gets a lucky roll and knows more than the skilled rogue or highly intelligent wizard. Made it all seem like a big waste of time. I much prefer a skill system that lets me allow a player to shine based on some aspect of their character rather than a lucky die roll and good attribute. [/QUOTE]
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