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Not liking Bounded Accuracy
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<blockquote data-quote="Azurewraith" data-source="post: 6776119" data-attributes="member: 6798581"><p>It is in my opinion that the 3.5 skill system was the best it allowed characters that where supposed to be skill full Rogues and rangers) to be well skill full and the meat head combat characters (fighters and barbs) well meat heads they could handle the heavy lifting skills and the smashing. Where 3.5 went wrong was the escalating numbers that just got silly.</p><p></p><p>I propose we revert back to the 3.5 system where every skills had narrow uses and where you put your skill points was huge but we cut down the number of skill points you get. At char gen you gain double the skill points of skills you get so (away from books eek) most classes would get 6skill points. That they could place where ever they damn well please these become their class skills and every time a proficiency bonus comes along the character gains 4more skill points to place where ever except now that a non class skill costs 2. Expertise will bump up the skill by a +2. </p><p></p><p>So i have now had to walk upstairs and collect my books as well it was a bad idea doing this without. A 1st level rogue(a skill full character we all agree will have) will have 8skill points from being a rogue and gain a further 4from background for a total of 12points to spread among the 36 skills now lets remove the concentration skill as its different in 5e and speak language making it 34. Lets say our rogue distributes those points in this fashion</p><p></p><p>3 Open lock(expertise)</p><p>3Hide</p><p>3move silently(Expertise)</p><p>1diplomacy</p><p> 2disable device </p><p></p><p>He can still do all his rogue like things with ease(remember 5e care bare dc 10 is base so an expertise skill succeeds on a 5 and non expertise on a 7 both over 50% chance before adding in modifiers) add on a +3 to his dex and look at that he auto succeeds on normal tasks pretty much.</p><p></p><p>I have not tried this in play but i will at some point to me it allows characters to focus on a few key areas gives them freedom to make no standard chars(eloquent barbarian) by being able to choose class skills at first and allows the 5e dcs to stay in effect as if some one invested all their points into 1 or 2 areas they should be unlocking that door in 20seconds flat or hearing the butterfly on the other side of the world flap its wings.</p></blockquote><p></p>
[QUOTE="Azurewraith, post: 6776119, member: 6798581"] It is in my opinion that the 3.5 skill system was the best it allowed characters that where supposed to be skill full Rogues and rangers) to be well skill full and the meat head combat characters (fighters and barbs) well meat heads they could handle the heavy lifting skills and the smashing. Where 3.5 went wrong was the escalating numbers that just got silly. I propose we revert back to the 3.5 system where every skills had narrow uses and where you put your skill points was huge but we cut down the number of skill points you get. At char gen you gain double the skill points of skills you get so (away from books eek) most classes would get 6skill points. That they could place where ever they damn well please these become their class skills and every time a proficiency bonus comes along the character gains 4more skill points to place where ever except now that a non class skill costs 2. Expertise will bump up the skill by a +2. So i have now had to walk upstairs and collect my books as well it was a bad idea doing this without. A 1st level rogue(a skill full character we all agree will have) will have 8skill points from being a rogue and gain a further 4from background for a total of 12points to spread among the 36 skills now lets remove the concentration skill as its different in 5e and speak language making it 34. Lets say our rogue distributes those points in this fashion 3 Open lock(expertise) 3Hide 3move silently(Expertise) 1diplomacy 2disable device He can still do all his rogue like things with ease(remember 5e care bare dc 10 is base so an expertise skill succeeds on a 5 and non expertise on a 7 both over 50% chance before adding in modifiers) add on a +3 to his dex and look at that he auto succeeds on normal tasks pretty much. I have not tried this in play but i will at some point to me it allows characters to focus on a few key areas gives them freedom to make no standard chars(eloquent barbarian) by being able to choose class skills at first and allows the 5e dcs to stay in effect as if some one invested all their points into 1 or 2 areas they should be unlocking that door in 20seconds flat or hearing the butterfly on the other side of the world flap its wings. [/QUOTE]
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