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General Tabletop Discussion
*Dungeons & Dragons
Not liking Bounded Accuracy
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<blockquote data-quote="Ovinomancer" data-source="post: 6776199" data-attributes="member: 16814"><p>How would I apply proficient vs non-proficient for a climb check? Easy, the proficient climber has the opportunity to assay the climb and choose an easier route (if one exists). The non-proficient climber does not. So the proficient can find an easier DC, and they can even take some time to share the details of that route with the non-proficient. The actual check might be the same DC, but the proficient has a chance of changing that DC. And, depending on the resultant DC, I might choose to not even require a roll from the proficient.</p><p></p><p>Which brings me to a question: for those arguing that it must be the same DC for everyone with the same results on a strictly pass/fail basis, would you ever allow a proficient person to auto-succeed while requiring the non-proficient to roll? If so, how is that different from setting different DCs, or varying the results of success?</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 6776199, member: 16814"] How would I apply proficient vs non-proficient for a climb check? Easy, the proficient climber has the opportunity to assay the climb and choose an easier route (if one exists). The non-proficient climber does not. So the proficient can find an easier DC, and they can even take some time to share the details of that route with the non-proficient. The actual check might be the same DC, but the proficient has a chance of changing that DC. And, depending on the resultant DC, I might choose to not even require a roll from the proficient. Which brings me to a question: for those arguing that it must be the same DC for everyone with the same results on a strictly pass/fail basis, would you ever allow a proficient person to auto-succeed while requiring the non-proficient to roll? If so, how is that different from setting different DCs, or varying the results of success? [/QUOTE]
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Not liking Bounded Accuracy
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