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General Tabletop Discussion
*Dungeons & Dragons
Not liking Bounded Accuracy
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<blockquote data-quote="Celtavian" data-source="post: 6779151" data-attributes="member: 5834"><p>Maxperson doesn't understand the discussion. The skill system very much does allow you to create skill checks and narrate them in whatever fashion you feel suits the situation including different results for different DCs based on stats, proficiency, or whatever you deem appropriate. </p><p></p><p>Yes, it's a pass/fail system once the skill challenge is written. You can write it any way you want including saying this door is DC 20 to open for someone with a strength 20 or more or a DC 25 for someone with less than a 20 strength. Once you set it, it is pass/fail. Skill system is wide open and there's a few posters wanting to impose limitations on the system that are not required. You very much can have different results for the same DC. You can pretty much as a DM write the skill challenge to do what you want it to do. Never put yourself in a box on skills or ability checks. It doesn't exist explicitly or implicitly.</p><p></p><p>So far I've proved the following with a WotC product:</p><p>1. Having a high ability check can allow you to roll while others cannot.</p><p>2. I've proven that proficiency in a skill provides different results than non-proficiency.</p><p></p><p>Two of the major points of my discussion. Now some of these folks are hanging onto the last vestige of their argument: that I can't write a skill or ability check to have different DCs based on different stats or proficiency. They're trying to put everyone in this little box where we all must follow the same model for creating our skill and ability checks like older editions. I see nothing to indicate that I must follow any sort of hard-coded adherence to a particular way of writing a skill or ability check...and now <strong>maxperson</strong> is telling me I have to narrate it the same for everyone, which is utterly laughable given the book doesn't say jack squat about forcing a DM to narrate something in a particular way.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6779151, member: 5834"] Maxperson doesn't understand the discussion. The skill system very much does allow you to create skill checks and narrate them in whatever fashion you feel suits the situation including different results for different DCs based on stats, proficiency, or whatever you deem appropriate. Yes, it's a pass/fail system once the skill challenge is written. You can write it any way you want including saying this door is DC 20 to open for someone with a strength 20 or more or a DC 25 for someone with less than a 20 strength. Once you set it, it is pass/fail. Skill system is wide open and there's a few posters wanting to impose limitations on the system that are not required. You very much can have different results for the same DC. You can pretty much as a DM write the skill challenge to do what you want it to do. Never put yourself in a box on skills or ability checks. It doesn't exist explicitly or implicitly. So far I've proved the following with a WotC product: 1. Having a high ability check can allow you to roll while others cannot. 2. I've proven that proficiency in a skill provides different results than non-proficiency. Two of the major points of my discussion. Now some of these folks are hanging onto the last vestige of their argument: that I can't write a skill or ability check to have different DCs based on different stats or proficiency. They're trying to put everyone in this little box where we all must follow the same model for creating our skill and ability checks like older editions. I see nothing to indicate that I must follow any sort of hard-coded adherence to a particular way of writing a skill or ability check...and now [b]maxperson[/b] is telling me I have to narrate it the same for everyone, which is utterly laughable given the book doesn't say jack squat about forcing a DM to narrate something in a particular way. [/QUOTE]
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