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General Tabletop Discussion
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Not liking Bounded Accuracy
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<blockquote data-quote="Ilbranteloth" data-source="post: 6906960" data-attributes="member: 6778044"><p>I just prefer to avoid the multiple checks. Although I do occasionally use the 3 successes before 3 failures mechanic for skill checks. I suppose that would be another option for untrained individuals.</p><p></p><p>But I'm pretty happy with either the separate DC, or simply stating that an untrained individual can't do it. If you're trying to bluff your way through being your friend, a bard, and they request a song and hand you a lute, it really doesn't matter what you try. If you haven't learned how to play the lute, then it's either nearly impossible, or not possible at all.</p><p></p><p>I'm fine with going with it's not possible at all in my campaign, and that puts them in a difficult situation to attempt to continue to bluff their way through it...</p><p></p><p>"OK, a song then, any requests?"</p><p>Several songs are called out.</p><p>"Oh, yes I quite like that one" </p><p>I pretend I'm about to start the song, then stop - </p><p>"You know what, that reminds me of the time when my friends an I were in Waterdeep, and we..."</p><p></p><p>Not being able to perform the skill can be a very rewarding challenge to overcome. Just like when the rogue fails to pick the lock, so you must figure out another way to get in. It can be as simple as kicking in the door, or whatever other options they come up with.</p><p></p><p>I'm just not a fan of the idea that everybody can try every possible task, trained or otherwise.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6906960, member: 6778044"] I just prefer to avoid the multiple checks. Although I do occasionally use the 3 successes before 3 failures mechanic for skill checks. I suppose that would be another option for untrained individuals. But I'm pretty happy with either the separate DC, or simply stating that an untrained individual can't do it. If you're trying to bluff your way through being your friend, a bard, and they request a song and hand you a lute, it really doesn't matter what you try. If you haven't learned how to play the lute, then it's either nearly impossible, or not possible at all. I'm fine with going with it's not possible at all in my campaign, and that puts them in a difficult situation to attempt to continue to bluff their way through it... "OK, a song then, any requests?" Several songs are called out. "Oh, yes I quite like that one" I pretend I'm about to start the song, then stop - "You know what, that reminds me of the time when my friends an I were in Waterdeep, and we..." Not being able to perform the skill can be a very rewarding challenge to overcome. Just like when the rogue fails to pick the lock, so you must figure out another way to get in. It can be as simple as kicking in the door, or whatever other options they come up with. I'm just not a fan of the idea that everybody can try every possible task, trained or otherwise. [/QUOTE]
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