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Not liking multiclass rules
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<blockquote data-quote="ravenight" data-source="post: 4296866" data-attributes="member: 69229"><p>It is more restrictive than 3e in the sense that you can't take more than 2 classes, but there's also no XP penalty, no prestige classes to worry about, and you get the stuff from your new class at full power. So instead of being a fighter 10 / Wizard 10 and being really weak at what they both do (compared to single-class characters), you can be a 20th level fighter with half your abilities coming from the wizard class, and they are significantly powerful abilities.</p><p></p><p>You give up 4 feats and the paragon features in exchange for being able to combine the most synergistic stuff from 2 classes (and you usually gain a few extras like an encounter power and a skill training).</p><p></p><p>You also can dabble pretty effectively without spending lots of feats or losing your paragon path. In fact, one of the best things to do may be to take just the multiclass feat (which is usually easily worth the feat slot for what it gives) and a paragon path from another class. That gives you 3 powers from that class, 3 paragon features that may be very interesting in combination with your main class, and some feature of the other class like scorching burst 1/encounter or sneak attack 1/encounter, etc.</p></blockquote><p></p>
[QUOTE="ravenight, post: 4296866, member: 69229"] It is more restrictive than 3e in the sense that you can't take more than 2 classes, but there's also no XP penalty, no prestige classes to worry about, and you get the stuff from your new class at full power. So instead of being a fighter 10 / Wizard 10 and being really weak at what they both do (compared to single-class characters), you can be a 20th level fighter with half your abilities coming from the wizard class, and they are significantly powerful abilities. You give up 4 feats and the paragon features in exchange for being able to combine the most synergistic stuff from 2 classes (and you usually gain a few extras like an encounter power and a skill training). You also can dabble pretty effectively without spending lots of feats or losing your paragon path. In fact, one of the best things to do may be to take just the multiclass feat (which is usually easily worth the feat slot for what it gives) and a paragon path from another class. That gives you 3 powers from that class, 3 paragon features that may be very interesting in combination with your main class, and some feature of the other class like scorching burst 1/encounter or sneak attack 1/encounter, etc. [/QUOTE]
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Not liking multiclass rules
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