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Not liking multiclass rules
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 4300581" data-attributes="member: 9249"><p>Not the 3.X multiclassing system on the whole, but the way that class levels interacted with Initiator level for <em>Book of Nine Swords</em> characters-- your Initiator level was your class level in the class that granted you access to the maneuver, plus one-half your other class levels.</p><p></p><p>Given the nature of 4e powers, the ratio would have to be reduced... but imagine the following:</p><p></p><ul> <li data-xf-list-type="ul"> You must select a class-specific feat to multiclass. This feat grants you one of the new class' class skills and one of the class' 1st level at-will powers.</li> <li data-xf-list-type="ul"> From that point on, you may advance levels in the other class, in 3.X fashion.</li> <li data-xf-list-type="ul"> You may multiclass into as many classes as you have selected multiclass feats for.</li> <li data-xf-list-type="ul"> Whenever you gain a level, you must select any powers gained from the class you advance. You may select Power Swap feats as normal.</li> <li data-xf-list-type="ul"> Your class level for the purposes of selecting new powers is equal to your class level plus 1/4 your level in other classes.</li> <li data-xf-list-type="ul"> You may select your paragon path from any class available to you at 11th level.</li> </ul><p></p><p>Now, there is a significant cost built into multiclassing and the lack of specialization costs you higher-level powers. Players may choose how much (or how little) they intend to develop their secondary (or tertiary) class(es)-- without becoming significantly more or less powerful than their single-classed peers.</p><p></p><p>And there's nothing new or original there. That's using nothing more than multiclassing rules from <em>Book of Nine Swords</em> (which was a major inspiration for the power system) with the concept of spending a feat for the privilege of multiclassing.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 4300581, member: 9249"] Not the 3.X multiclassing system on the whole, but the way that class levels interacted with Initiator level for [i]Book of Nine Swords[/i] characters-- your Initiator level was your class level in the class that granted you access to the maneuver, plus one-half your other class levels. Given the nature of 4e powers, the ratio would have to be reduced... but imagine the following: [list][*] You must select a class-specific feat to multiclass. This feat grants you one of the new class' class skills and one of the class' 1st level at-will powers. [*] From that point on, you may advance levels in the other class, in 3.X fashion. [*] You may multiclass into as many classes as you have selected multiclass feats for. [*] Whenever you gain a level, you must select any powers gained from the class you advance. You may select Power Swap feats as normal. [*] Your class level for the purposes of selecting new powers is equal to your class level plus 1/4 your level in other classes. [*] You may select your paragon path from any class available to you at 11th level.[/list] Now, there is a significant cost built into multiclassing and the lack of specialization costs you higher-level powers. Players may choose how much (or how little) they intend to develop their secondary (or tertiary) class(es)-- without becoming significantly more or less powerful than their single-classed peers. And there's nothing new or original there. That's using nothing more than multiclassing rules from [i]Book of Nine Swords[/i] (which was a major inspiration for the power system) with the concept of spending a feat for the privilege of multiclassing. [/QUOTE]
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