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General Tabletop Discussion
*Dungeons & Dragons
Not Much Ado About Bless
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<blockquote data-quote="Dausuul" data-source="post: 8609907" data-attributes="member: 58197"><p>Assuming a 65% hit rate (which is roughly the baseline in a fight against foes of similar CR), <em>bless</em> increases the damage output of an attacker by about 20%.</p><p></p><p>That's pretty substantial! But it only applies to somebody who's making attack rolls in the first place. In the traditional party of four, the fighter and the rogue will certainly benefit. The wizard and cleric are much more likely to be targeting saves.</p><p></p><p>Even so, you're getting 40% of a PC's damage output from the spell. Seems good. However, you're also using an action to do it; giving up whatever else you yourself might have done on the first round. In a three-round combat, that's 33% of your own damage output. In a fight that goes longer, of course, the tradeoff is smaller... <em>if</em> you are able to hold concentration. If a monster whacks you right after you cast it and your concentration breaks, you just wasted a whole round and did nothing.</p><p></p><p>Now, the benefits shoot up if someone is using the "-5/+10" feats, particularly against high-AC foes. You can avoid the "first-round" penalty if you're able to buff before combat. And you can build a caster to be good at holding concentration. All of these things are a good idea whether you're casting <em>bless</em> or not, so it isn't like you're going all-in on a narrow strategy by doing them; <em>bless</em> is a legit powerhouse in an optimized party. But most parties don't optimize like that.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8609907, member: 58197"] Assuming a 65% hit rate (which is roughly the baseline in a fight against foes of similar CR), [I]bless[/I] increases the damage output of an attacker by about 20%. That's pretty substantial! But it only applies to somebody who's making attack rolls in the first place. In the traditional party of four, the fighter and the rogue will certainly benefit. The wizard and cleric are much more likely to be targeting saves. Even so, you're getting 40% of a PC's damage output from the spell. Seems good. However, you're also using an action to do it; giving up whatever else you yourself might have done on the first round. In a three-round combat, that's 33% of your own damage output. In a fight that goes longer, of course, the tradeoff is smaller... [I]if[/I] you are able to hold concentration. If a monster whacks you right after you cast it and your concentration breaks, you just wasted a whole round and did nothing. Now, the benefits shoot up if someone is using the "-5/+10" feats, particularly against high-AC foes. You can avoid the "first-round" penalty if you're able to buff before combat. And you can build a caster to be good at holding concentration. All of these things are a good idea whether you're casting [I]bless[/I] or not, so it isn't like you're going all-in on a narrow strategy by doing them; [I]bless[/I] is a legit powerhouse in an optimized party. But most parties don't optimize like that. [/QUOTE]
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