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*Dungeons & Dragons
Not Much Ado About Bless
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<blockquote data-quote="Hussar" data-source="post: 8610521" data-attributes="member: 22779"><p>Leaving this rather strange tangent behind, no, Bless isn't particularly game breaking, nor is it breaking bounded accuracy.</p><p></p><p>At best, as was mentioned, you're only getting a couple of extra hits over the course of a combat. Heck, say it's five hits. With all the bonuses in, we'll say an extra 100 points of damage. WOWSERS, totally breaking the game.</p><p></p><p>Now, this cost a concentration slot, so, we're not casting something like Spirit Guardians. Which can easily do 100 points of damage over the course of a combat without any problems at all. Multiple targets and a couple of failed saves over the course of a combat and Spirit Guardians makes Bless look pretty small. And, note, that 100 points of extra damage is probably the absolute maximum that Bless will do. In reality it's far, far less.</p><p></p><p>Given that the wizard drops a fireball for well over 100 points of damage (spread over multiple targets) without making an attack roll, why would you have an issue with Bless?</p><p></p><p>I really think this is one of those "gut feeling" sorts of things. If you truly believe it's having a huge impact, you need to actually track it in game over a few sessions. Compare a combat without bless to a combat with bless and see just how much of a difference it is making. I'll bet dollars to donuts that the difference is relatively minor and probably in keeping with any other 1st level concentration spell.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8610521, member: 22779"] Leaving this rather strange tangent behind, no, Bless isn't particularly game breaking, nor is it breaking bounded accuracy. At best, as was mentioned, you're only getting a couple of extra hits over the course of a combat. Heck, say it's five hits. With all the bonuses in, we'll say an extra 100 points of damage. WOWSERS, totally breaking the game. Now, this cost a concentration slot, so, we're not casting something like Spirit Guardians. Which can easily do 100 points of damage over the course of a combat without any problems at all. Multiple targets and a couple of failed saves over the course of a combat and Spirit Guardians makes Bless look pretty small. And, note, that 100 points of extra damage is probably the absolute maximum that Bless will do. In reality it's far, far less. Given that the wizard drops a fireball for well over 100 points of damage (spread over multiple targets) without making an attack roll, why would you have an issue with Bless? I really think this is one of those "gut feeling" sorts of things. If you truly believe it's having a huge impact, you need to actually track it in game over a few sessions. Compare a combat without bless to a combat with bless and see just how much of a difference it is making. I'll bet dollars to donuts that the difference is relatively minor and probably in keeping with any other 1st level concentration spell. [/QUOTE]
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Not Much Ado About Bless
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