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Not Much Ado About Bless
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<blockquote data-quote="Jer" data-source="post: 8610939" data-attributes="member: 19857"><p>I think many of the discussions on Bounded Accuracy miss that there are two parts to Bounded Accuracy - it isn't just that the difficulty to hit remains roughly the same while bonuses to hit increase, it's also that the hit points and attack damage that opponents do escalate.</p><p></p><p>The reason why in combat extra bonuses don't really matter for Bounded Accuracy purposes is that the game already assumes you're going to be hitting roughly 2 out of 3 times you make an attack roll and attempts to scale the hit points and damage output accordingly. Essentially in 5e once you hit about level 5 (and again - the game is quite different in levels 1-4 in a lot of ways) you're probably going to be hitting more often than not (unless your dice are borked or you just have really bad personal luck), so it doesn't matter as much if you have a large or small bonus to hit. (That's also why about the only place the DMG Encounter Building guidelines emphasizes using the CR of monsters is to point out that if a monster's CR is higher than the average party level their damage output might be too deadly and can potentially kill characters even in encounters that wouldn't be considered "deadly" according to the XP guidelines they give.)</p><p></p><p>That's how they can both get rid of fiddly little bonuses and also give big bonuses like the ones from Bless or granting advantage on rolls. It's because the dirty secret is that the bonuses to hit just don't matter as much to "game balance" in 5e as they did - where there is balance in the combat it's in hit points and damage output and in having saving throws for spells that are divorced from the defense of the creatures that do tend more often to scale with the CR of the creatur.</p></blockquote><p></p>
[QUOTE="Jer, post: 8610939, member: 19857"] I think many of the discussions on Bounded Accuracy miss that there are two parts to Bounded Accuracy - it isn't just that the difficulty to hit remains roughly the same while bonuses to hit increase, it's also that the hit points and attack damage that opponents do escalate. The reason why in combat extra bonuses don't really matter for Bounded Accuracy purposes is that the game already assumes you're going to be hitting roughly 2 out of 3 times you make an attack roll and attempts to scale the hit points and damage output accordingly. Essentially in 5e once you hit about level 5 (and again - the game is quite different in levels 1-4 in a lot of ways) you're probably going to be hitting more often than not (unless your dice are borked or you just have really bad personal luck), so it doesn't matter as much if you have a large or small bonus to hit. (That's also why about the only place the DMG Encounter Building guidelines emphasizes using the CR of monsters is to point out that if a monster's CR is higher than the average party level their damage output might be too deadly and can potentially kill characters even in encounters that wouldn't be considered "deadly" according to the XP guidelines they give.) That's how they can both get rid of fiddly little bonuses and also give big bonuses like the ones from Bless or granting advantage on rolls. It's because the dirty secret is that the bonuses to hit just don't matter as much to "game balance" in 5e as they did - where there is balance in the combat it's in hit points and damage output and in having saving throws for spells that are divorced from the defense of the creatures that do tend more often to scale with the CR of the creatur. [/QUOTE]
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