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Community
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Not Much Ado About Bless
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<blockquote data-quote="James Gasik" data-source="post: 8614024" data-attributes="member: 6877472"><p>Oh well yeah, but the archer is also getting an extra +2 to hit, which helps. Still, going from +9 to hit to +6.5 (with bless) still might have you lose hits, depending on what you're attacking.</p><p></p><p>I mean, you could use the Battlemaster's Precision Attack to save those hits, but then you're not getting the damage from the Superiority Dice.</p><p></p><p>Like I said, there's a lot of intangibles and it comes down to your party makeup. If you have a really heavy hitter with GWM or Sharpshooter (and/or a Rogue), Bless is a good call on your first turn.</p><p></p><p>But if you're a wacky Fireball Cleric or you think you can get into a mass of enemies quick, you'll do a lot more work with higher level spell slots if you have them up.</p><p></p><p>Where I personally, see Bless shine, is when it saves you from that Command or Hold Person fired off by an enemy that would turn a given character's damage output to zilch, on top of it's accuracy boost. But most of the time you don't know those things will happen until they do.</p><p></p><p>Which is why the Bard's floating dice tend to be better. </p><p></p><p>I still think Bless is a great use of a first level spell slot, and I'll continue to use it, but I do admit my view that you could have it going every combat, while technically possible, is not very practical unless you have some shenanigans (like, say, a Ring of Spell Storing so somebody's Familiar can cast and maintain concentration on it).</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8614024, member: 6877472"] Oh well yeah, but the archer is also getting an extra +2 to hit, which helps. Still, going from +9 to hit to +6.5 (with bless) still might have you lose hits, depending on what you're attacking. I mean, you could use the Battlemaster's Precision Attack to save those hits, but then you're not getting the damage from the Superiority Dice. Like I said, there's a lot of intangibles and it comes down to your party makeup. If you have a really heavy hitter with GWM or Sharpshooter (and/or a Rogue), Bless is a good call on your first turn. But if you're a wacky Fireball Cleric or you think you can get into a mass of enemies quick, you'll do a lot more work with higher level spell slots if you have them up. Where I personally, see Bless shine, is when it saves you from that Command or Hold Person fired off by an enemy that would turn a given character's damage output to zilch, on top of it's accuracy boost. But most of the time you don't know those things will happen until they do. Which is why the Bard's floating dice tend to be better. I still think Bless is a great use of a first level spell slot, and I'll continue to use it, but I do admit my view that you could have it going every combat, while technically possible, is not very practical unless you have some shenanigans (like, say, a Ring of Spell Storing so somebody's Familiar can cast and maintain concentration on it). [/QUOTE]
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