Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Not Much Ado About Bless
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 8617942" data-attributes="member: 6795602"><p>Surely you don't believe a single play test of a single encounter/adventuring day is evidence of anything? As you said, there are so many variables. There's also so much randomness involved. So let's assume we play test this encounter/adventuring day a sufficient number of times such that reasonable conclusions can be drawn (maybe that's 100 times?, probably not less due to the complexity and randomness involved in the problem). But anyways, we've ran through enough playtests to really draw conclusions. The problem is those conclusions aren't predictive in any way except in relation to the specific characters/encounters and the tactics used in them. So the most we have learned is how a single encounter or single set of enocunters plays out for a particular party following particular tactics on each side. Change the scenario, the PC's, the tactics, etc and you have to playtest that scenario another 100 times before you can draw conclusions.</p><p></p><p>I'm all for actual empirical data, but a single playtest or 3 isn't that. Even tracking 'total damage' over time at best describes how things have went in a specific campaign with specific PC's using specific tactics against specific encounters with particular die rolls, but how things went isn't actually all that predictive for how things will go. We can eliminate the randomness of the dice by tracking long enough. So there's that at least. However, things like differences in enemy numbers, formation, actions, AC, resistances, etc all make a huge difference in terms of 'total damage' (which as previously mentioned isn't a great metric to begin with), but i'll reference it as it's one you seem particularly fond of. Bottom line is that gathering data from a single campaign at best decriptively tells us how that campaign went and not predictively how that campaign, let alone another campaign will typically go.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8617942, member: 6795602"] Surely you don't believe a single play test of a single encounter/adventuring day is evidence of anything? As you said, there are so many variables. There's also so much randomness involved. So let's assume we play test this encounter/adventuring day a sufficient number of times such that reasonable conclusions can be drawn (maybe that's 100 times?, probably not less due to the complexity and randomness involved in the problem). But anyways, we've ran through enough playtests to really draw conclusions. The problem is those conclusions aren't predictive in any way except in relation to the specific characters/encounters and the tactics used in them. So the most we have learned is how a single encounter or single set of enocunters plays out for a particular party following particular tactics on each side. Change the scenario, the PC's, the tactics, etc and you have to playtest that scenario another 100 times before you can draw conclusions. I'm all for actual empirical data, but a single playtest or 3 isn't that. Even tracking 'total damage' over time at best describes how things have went in a specific campaign with specific PC's using specific tactics against specific encounters with particular die rolls, but how things went isn't actually all that predictive for how things will go. We can eliminate the randomness of the dice by tracking long enough. So there's that at least. However, things like differences in enemy numbers, formation, actions, AC, resistances, etc all make a huge difference in terms of 'total damage' (which as previously mentioned isn't a great metric to begin with), but i'll reference it as it's one you seem particularly fond of. Bottom line is that gathering data from a single campaign at best decriptively tells us how that campaign went and not predictively how that campaign, let alone another campaign will typically go. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Not Much Ado About Bless
Top