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Not QUITE a Warmage- (de)Gimp my Gish!
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<blockquote data-quote="Dannyalcatraz" data-source="post: 2962154" data-attributes="member: 19675"><p>Many more thanks are obviously in order!</p><p></p><p>At this point, Myrskytar Keitolainen is:</p><p></p><p>1) ...only going to take 2 fighter levels. Everything else will be Sorcerer Levels. As an Air Genasi w/2 Ftr levels, he'll probably never get to cast 9th level spells unless the campaign goes Epic. Do not hold your collective breath.</p><p></p><p>2) ...keeping the Point Blank Shot and Precise shot. There will be some rays and orbs in his repetoir, as well as Melf's AA, but most of his attack spells will be area effect. However, even though his precision spellpower is going to be minimal, he's still going to need those 2 feats for his longbow (and whatever he keeps in his Quivver of Ehlonna). Sometimes you need a needle and not a caber.</p><p></p><p>3) ...keeping Arcane Strike for when he needs to be subtle in tight quarters. +x/+x in melee combat may just save his boo-tay.</p><p></p><p>4) ...not going to take Battle Caster. Due to his racial mods, he's going to have a +4 Dex bonus, which no armor heavier than Chain Shirt handles better.</p><p></p><p>The remaining 6 Feats at this time are:</p><p></p><p>Sculpt Spell</p><p>Explosive Spell</p><p>Born of 3 Thunders</p><p>Energy Substitution: Electricity</p><p>Skill Focus: Concentration</p><p>Empower Spell</p><p></p><p>However, I'm giving strong consideration to Energy Admixture (MORE DAMAGE!!!) and Transdimensional Spell to replace one or both of the last 2 Feats listed. TS may turn out to be vital- I have no idea how many incorporeal/ethereal/whatever critters the DM is planning to toss at us, and my PC is the main arcane howitzer.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2962154, member: 19675"] Many more thanks are obviously in order! At this point, Myrskytar Keitolainen is: 1) ...only going to take 2 fighter levels. Everything else will be Sorcerer Levels. As an Air Genasi w/2 Ftr levels, he'll probably never get to cast 9th level spells unless the campaign goes Epic. Do not hold your collective breath. 2) ...keeping the Point Blank Shot and Precise shot. There will be some rays and orbs in his repetoir, as well as Melf's AA, but most of his attack spells will be area effect. However, even though his precision spellpower is going to be minimal, he's still going to need those 2 feats for his longbow (and whatever he keeps in his Quivver of Ehlonna). Sometimes you need a needle and not a caber. 3) ...keeping Arcane Strike for when he needs to be subtle in tight quarters. +x/+x in melee combat may just save his boo-tay. 4) ...not going to take Battle Caster. Due to his racial mods, he's going to have a +4 Dex bonus, which no armor heavier than Chain Shirt handles better. The remaining 6 Feats at this time are: Sculpt Spell Explosive Spell Born of 3 Thunders Energy Substitution: Electricity Skill Focus: Concentration Empower Spell However, I'm giving strong consideration to Energy Admixture (MORE DAMAGE!!!) and Transdimensional Spell to replace one or both of the last 2 Feats listed. TS may turn out to be vital- I have no idea how many incorporeal/ethereal/whatever critters the DM is planning to toss at us, and my PC is the main arcane howitzer. [/QUOTE]
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