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Not Quite Skill Points
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<blockquote data-quote="Starfox" data-source="post: 4711066" data-attributes="member: 2303"><p>Some of my players are nostalgic about the customization and personalization yu could get with the skill points of yore. I tried to think of a way to do this, and this is what I came up with. It is not skill points, but has many of the benefits. This rules is the result a pretty long discussion discussion, and does not use skill point but allows skill diversification by another method. </p><p></p><p><strong>You can opt to take a penalty of one or two point to the skill bonus of each trained skill. These points go into a pool; you can distribute points from this pool among all your untrained skills, but no more than two points can go into any one untrained skill. You can change penalties and redistribute points at every even level. </strong></p><p></p><p></p><ul> <li data-xf-list-type="ul"> The end result is similar to the proposed skill point rule. </li> <li data-xf-list-type="ul"> The rule is simpler and closer to canon</li> <li data-xf-list-type="ul"> The identity and number of trained skills is preserved</li> <li data-xf-list-type="ul"> This can probably be used as a "special" or "miscellaneous" modifier in various character builder utilities, unlike the skill point model.</li> </ul><p>This works seamlessly with Jack of all Trades. <ul> <li data-xf-list-type="ul">JoT is still strictly worse than a full trained skill (max +4 total)</li> <li data-xf-list-type="ul">A bard with JoT can achieve parity at +5, but this is the bard schtick.</li> <li data-xf-list-type="ul">The total benefit to skills is preserved (+2 per untrained skill). </li> <li data-xf-list-type="ul">Overall, JoT becomes better, but only slightly so.</li> </ul></blockquote><p></p>
[QUOTE="Starfox, post: 4711066, member: 2303"] Some of my players are nostalgic about the customization and personalization yu could get with the skill points of yore. I tried to think of a way to do this, and this is what I came up with. It is not skill points, but has many of the benefits. This rules is the result a pretty long discussion discussion, and does not use skill point but allows skill diversification by another method. [b]You can opt to take a penalty of one or two point to the skill bonus of each trained skill. These points go into a pool; you can distribute points from this pool among all your untrained skills, but no more than two points can go into any one untrained skill. You can change penalties and redistribute points at every even level. [/b] [list] [*] The end result is similar to the proposed skill point rule. [*] The rule is simpler and closer to canon [*] The identity and number of trained skills is preserved [*] This can probably be used as a "special" or "miscellaneous" modifier in various character builder utilities, unlike the skill point model. [/list]This works seamlessly with Jack of all Trades. [list] [*]JoT is still strictly worse than a full trained skill (max +4 total) [*]A bard with JoT can achieve parity at +5, but this is the bard schtick. [*]The total benefit to skills is preserved (+2 per untrained skill). [*]Overall, JoT becomes better, but only slightly so.[/list] [/QUOTE]
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