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Not Railroad, Not Sandbox ... What else is there?
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<blockquote data-quote="Oofta" data-source="post: 8515680" data-attributes="member: 6801845"><p>For the most part I run a "Bingo Card" game. Maybe. I look at the campaign as a series of chapters that last 1-4 game sessions. While the players choose the next chapter or suggest one I didn't think of at the close of whatever chapter we were on, once they're there their* choices are somewhat limited. This gives me time to prep and get things ready.</p><p></p><p>In addition, if people choose not to pursue some option, I figure out what's going to happen because they did not pursue that option. Sometimes it doesn't matter in any significant ways but other times their home town will get burned to the ground because they didn't stop the invasion when they had a chance.</p><p></p><p>Once they are in a prepped area they still have a lot of options. I'll have a general idea but I always run a very improv heavy game because I'm lazy. That and the players never do what I expect half the time anyway.</p><p></p><p><em>*Don't you just love the English language? How many ways to use "their" are there?</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 8515680, member: 6801845"] For the most part I run a "Bingo Card" game. Maybe. I look at the campaign as a series of chapters that last 1-4 game sessions. While the players choose the next chapter or suggest one I didn't think of at the close of whatever chapter we were on, once they're there their* choices are somewhat limited. This gives me time to prep and get things ready. In addition, if people choose not to pursue some option, I figure out what's going to happen because they did not pursue that option. Sometimes it doesn't matter in any significant ways but other times their home town will get burned to the ground because they didn't stop the invasion when they had a chance. Once they are in a prepped area they still have a lot of options. I'll have a general idea but I always run a very improv heavy game because I'm lazy. That and the players never do what I expect half the time anyway. [I]*Don't you just love the English language? How many ways to use "their" are there?[/I] [/QUOTE]
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